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Texturing Artist Course free of cost 6 month

Texturing Artist Course free of cost 6 month

Qualifications Pack CodeMES/ Q 2503
Job RoleTexturing artist This job role is applicable in both national and international scenarios
Credits(NSQF)TBDVersion number1.0
SectorMedia and EntertainmentDrafted on16/07/13
Sub-sectorAnimation, GamingLast reviewed on30/07/13
OccupationAsset CreationNext review date29/07/15
Job RoleTexturing artist
Role DescriptionAdd textures to create photo-realistic models
NSQF level Minimum Educational Qualifications Maximum Educational Qualifications4
Class X –
Training (Suggested but not mandatory)3D software such as Maya, 3D Studio Max etc.
Experience0-1 years Trainee / Junior Texturing Artist 1+ years  Texturing Artist
  Applicable National Occupational Standards (NOS) 
Performance CriteriaAs described in the relevant OS units

Texturing Artist Course free of cost 6 month

Keywords /TermsDescription
BudgetBudget is an estimate of the total cost of production that may include a break-up of cost components
CompositingCompositing is the process of combining layers of images/elements into a single frame
Clean-upRefining the interim/rough animation
Creative BriefCreative brief is a document that captures the key questions that serve as a guide for the production including the vision, objective of the project, target audience, timelines, budgets, milestones, stakeholders etc.
Key FrameKey Frames are the key poses, usually the start and end poses for a particular animation sequence
ModellingModelling is the process of creating three-dimensional models for animation using a specialised software application.
RenderingRendering is the process of converting three-dimensional models into two-dimensional images with 3D effects
RiggingRigging is the process of adding joints to a static three-dimensional model to aid movement during posing
TexturingTexturing is the process of adding colour and texture to plain models to give them a photo-real appearance
TimelinesTimelines is a listing of dates by which the production milestones/stages need to be completed
SectorSector is a conglomeration of different business operations having similar businesses and interests. It may also be defined as a distinct subset of the economy whose components share similar characteristics and interests.
Sub-sectorSub-sector is derived from a further breakdown based on the characteristics and interests of its components.
VerticalVertical may exist within a sub-sector representing different domain areas or the client industries served by the industry.
OccupationOccupation is a set of job roles, which perform similar/related set of functions in an industry
FunctionFunction is an activity necessary for achieving the key purpose of the sector, occupation, or area of work, which can be carried out by a person or a group of persons. Functions are identified through functional analysis and form the basis of OS.
Sub-functionsSub-functions are sub-activities essential to fulfill the achieving the objectives of the function.
Job roleJob role defines a unique set of functions that together form a unique employment opportunity in an organization.
Occupational Standards (OS)OS specify the standards of performance an individual must achieve when carrying out a function in the workplace, together with the knowledge and understanding they need to meet that standard consistently. Occupational Standards are applicable both in the Indian and global contexts.
Performance CriteriaPerformance Criteria are statements that together specify the standard of performance required when carrying out a task
National Occupational Standards (NOS)NOS are Occupational Standards which apply uniquely in the Indian context.
Qualifications Pack CodeQualifications Pack Code is a unique reference code that identifies a qualifications pack.                                                                                                           3
Qualifications Pack(QP)Qualifications Pack comprises the set of OS, together with the
 educational, training and other criteria required to perform a job role. A Qualifications Pack is assigned a unique qualification pack code.
Unit CodeUnit Code is a unique identifier for an Occupational Standard, which is denoted by an ‘N’.
Unit TitleUnit Title gives a clear overall statement about what the incumbent should be able to do.
DescriptionDescription gives a short summary of the unit content. This would be helpful to anyone searching on a database to verify that this is the appropriate OS they are looking for.
ScopeScope is the set of statements specifying the range of variables that an individual may have to deal with in carrying out the function which have a critical impact on the quality of performance required.
Knowledge and UnderstandingKnowledge and Understanding are statements which together specify the technical, generic, professional and organizational specific knowledge that an individual needs in order to perform to the required standard.
Organizational ContextOrganizational Context includes the way the organization is structured and how it operates, including the extent of operative knowledge managers have of their relevant areas of responsibility.
Technical KnowledgeTechnical Knowledge is the specific knowledge needed to accomplish specific designated responsibilities.
Core Skills/Generic SkillsCore Skills or Generic Skills are a group of skills that are key to learning and working in today’s world. These skills are typically needed in any work environment. In the context of the OS, these include communication related skills that are applicable to most job roles.
Keywords /TermsDescription
NOSNational Occupational Standard(s)
NSQFNational Skill Qualifications Framework
QPQualifications Pack
NVEQFNational Vocational Education Qualifications Framework
NVQFNational Vocational Qualifications Framework
CGComputer Generated

National Occupational Standard

Skills (S) (Optional)
A. Core Skills/ Generic SkillsWriting Skills
The user/individual on the job needs to know and understand how to: SA1. Document notes while understanding the brief, requirements and specifications from the art director and character designers to refer to during the production process
Reading Skills
The user/individual on the job needs to know and understand how to: SA2. Read and understand the design brief and character pack SA3. Research links, videos, artwork etc. that can be used as references
Oral Communication (Listening and Speaking skills)
The user/individual on the job needs to know and understand how to: SA4. Understand the design brief and requirements from the Art Director and character designers
B. Professional SkillsPlan and Organize
The user/individual on the job needs to know and understand how to: SB1.     Breakup the tasks required and estimate the time required for each task, so as to manage own work in assigned time schedule
Problem Solving
The user/individual on the job needs to know and understand how to: SB2. Identify any creative problems that may arise during the production and work back with the art director and character designers to find suitable solutions to address them SB3. Handle technical issues such as pipeline concerns, optimizing efficiency of assets and asset integration in collaboration with peers and under supervision of the art director

NOS CodeMES / N 2501
Credits(NSQF)TBDVersion number1.0
SectorMedia and EntertainmentDrafted on16/07/13
Sub-sectorAnimation, GamingLast reviewed on30/07/13
OccupationAsset CreationNext review date29/07/15

Texturing Artist Course free of cost 6 month

Unit CodeMES/ N 2506
Unit Title (Task)Add textures to models
DescriptionThis OS unit is about creating and adding textures to models to create precise photo- realistic models that can be used for animation under close supervision of a senior
ScopeThis unit/task covers the following: Creation of textures for human, animal, character, location, set and props which may include organic and inorganic surfaces such as:Bones, wrinkles, bricks, ground, rust, wood, tiles, plastic, paper, metal, food, water, fire, skin, hair and eyes, cloth, walls and ceiling, imaginary
Performance Criteria (PC) w.r.t. the Scope
ElementPerformance Criteria
Creation of texturesTo be competent, the user/individual on the job must be able to: PC1. Understand possibilities for adding textures to models to create photo- realistic models/images PC2. Develop and add textures to models in accordance to the design brief and concept art for different types of models under the supervision of the art director and character artist PC3. Understand the final exhibition medium and adapt the textures accordingly PC4. Manage quality of textures during the animation process and ensure uniformity and consistency in the final output PC5. Supply work in appropriate formats that can be used by others in the pipeline
Knowledge and Understanding (K)
B. Organizational Context (Knowledge of the company / organization and its processes)The user/individual on the job needs to know and understand: KA1. The creative vision and elements of production relevant to his/her job role KA2.   The production pipeline/schedule and timelines relevant to their work KA3. The medium on which the product will be exhibited
B. Technical KnowledgeThe user/individual on the job needs to know and understand: KB1. The principles of Colour theory and ways in which it can be explored to meet the needs of the production KB2. Lighting properties and concepts like three point lighting, Blinn, Lambert, transparency, self-illumination, glow, bump, displacement, reflection, refraction etc. KB3. Techniques and workflow of UV mapping KB4. Techniques of texture mapping, projection and managing texture seams KB5. Techniques of drawing, painting and sculpting KB6. Fundamentals of photography/lighting (would be an added advantage) KB7. Fundamentals of modeling, multi-pass rendering and lighting KB8. How to apply colour effects such as colour tones, textures, matte etc.
 KB9. Properties of different types of surfaces such as wood, glass, plastic, leather, metal etc. and native materials for rendering (for Vray, MentalRay etc.) KB10. How different types of surfaces react to varying lighting conditions KB11. How to work on software such as Autodesk Maya, Photoshop, 3D Studio Max, Blender, Mud Box, Zbrush, Mari, Renderman Shader scripting etc. and render plug-ins like renderman, air, vray etc. KB12. How to create photo-realistic textures consistent with the creative look of the production and in accordance to the design brief KB13. How to test the textures using light reaction turnarounds tests, location study of the environment etc. KB14. How to optimise or enhance textures as per the needs of production KB15. The basics of modeling to understand the surface flow and create textures without stretching KB16. Fundamentals of scripting (added advantage) KB17. The sources for research and reference material KB18. Applicable copyright norms and intellectual property rights KB19. Applicable health and safety guidelines
Skills (S) (Optional)
C. Core Skills/ Generic SkillsWriting Skills
The user/individual on the job needs to know and understand how to: SA1. Document notes on the texture specifications to be complied with during the texturing process
Reading Skills
The user/individual on the job needs to know and understand how to: SA2. Keep apprised of the techniques applied by other artists to create photo- realistic textures SA3. Gather references and drawings to compare with real-life textures
Oral Communication (Listening and Speaking skills)
The user/individual on the job needs to know and understand how to: SA4. Understand the design brief and textures that need to be created from the Art Director SA5. Collaborate with lighting artists and compositors to ensure that the final product matches quality standards SA6. Present the textured models to the Art Director and solicit feedback
D. Professional SkillsPlan and Organize
The user/individual on the job needs to know and understand how to: SB1.     Plan and prioritise own work according to the requirements and agreed timelines
Problem Solving
The user/individual on the job needs to know and understand how to: SB2. Identify any creative problems that may arise during the production and work back with the art director and character designers to find suitable solutions to address them
NOS CodeMES / N 2506
Credits(NSQF)TBDVersion number1.0
SectorMedia and EntertainmentDrafted on16/07/13
Sub-sectorAnimation, GamingLast reviewed on30/07/13
OccupationAsset CreationNext review date29/07/15
Unit CodeMES/ N 2507
Unit Title (Task)Test textures applied to models
DescriptionThis OS unit is about testing the textures applied to models
ScopeThis unit/task covers the following: Testing the models to ensure that they function correctly and are designed as per requirements and get them approved by the senior
Performance Criteria (PC) w.r.t. the Scope
ElementPerformance Criteria
Testing the models to ensure that they function correctly and are designed as per requirementsTo be competent, the user/individual on the job must be able to: PC1. Check the continuity of models, textures or paintings and make sure they are fit for purpose of for all required camera positions and angles PC2. Evaluate the quality of the assets in relation to others within the same context in which they will be used PC3. Correct any problems or issues that may arise PC4. Respond positively to feedback about work and changing textures/ other requirements and make refinements as needed
Knowledge and Understanding (K)
C. Organizational Context (Knowledge of the company / organization and its processes)The user/individual on the job needs to know and understand: KA1. The creative vision and elements of production relevant to his/her job role KA2. The pipeline/schedule and timelines relevant to their work KA3.  The medium on which the product will be exhibited
B. Technical KnowledgeThe user/individual on the job needs to know and understand: KB1. The principles of colour theory and ways in which it can be explored to meet the needs of the production KB2. Lighting properties and concepts like three point lighting, Blinn, Lambert, transparency, self-illumination, glow, bump, displacement, reflection, refraction etc. KB3. Techniques and workflow of UV mapping KB4. Techniques of texture mapping, projection and managing texture seams KB5. Techniques of drawing, painting and sculpting KB6. Fundamentals of photography/lighting (would be an added advantage) KB7. Fundamentals of modeling, multi-pass rendering and lighting KB8. How to apply colour effects such as colour tones, textures, matte etc. KB9. Properties of different types of surfaces such as wood, glass, plastic, leather, metal etc. and native materials for rendering (for Vray, MentalRay etc.) KB10. How different types of surfaces react to varying lighting conditions KB11. How to work on software such as Autodesk Maya, Photoshop, 3D Studio Max, Blender, Mud Box, Zbrush, Mari, Renderman Shader scripting etc. and render plug-ins like renderman, air, vray etc.
 KB12. How to create photo-realistic textures consistent with the creative look of the production and in accordance to the design brief KB13. How to test the textures using light reaction turnarounds tests, location study of the environment etc. KB14. How to optimise or enhance textures as per the needs of production KB15. The basics of modeling to understand the surface flow and create textures without stretching KB16. Fundamentals of scripting (added advantage) KB17. The sources for research and reference material KB18. Applicable copyright norms and intellectual property rights KB19. Applicable health and safety guidelines
Skills (S) (Optional)
E. Core Skills/ Generic SkillsWriting Skills
The user/individual on the job needs to know and understand how to: SA1. Document notes on the texture specifications to be complied with during the texturing process
Reading Skills
The user/individual on the job needs to know and understand how to: SA2. Keep apprised of the techniques applied by other artists to create photo- realistic textures SA3. Gather references and drawings to compare with real-life textures
Oral Communication (Listening and Speaking skills)
The user/individual on the job needs to know and understand how to: SA4. Understand the design brief and textures that need to be created from the Art Director SA5. Collaborate with lighting artists and compositors to ensure that the final product matches quality standards SA6. Present the textured models to the Art Director and solicit feedback
F.    Professional SkillsPlan and Organize
The user/individual on the job needs to know and understand how to: SB1.     Plan and prioritise own work according to the requirements and agreed timelines
Problem Solving
The user/individual on the job needs to know and understand how to: SB2. Identify any creative problems that may arise during the production and work back with the art director and character designers to find suitable solutions to address them
NOS CodeMES / N 2507
Credits(NSQF)TBDVersion number1.0
SectorMedia and EntertainmentDrafted on16/07/13
Sub-sectorAnimation, GamingLast reviewed on30/07/13
OccupationAsset CreationNext review date29/07/15
Unit CodeMES/ N 2508
Unit Title (Task)Maintain workplace health and safety
DescriptionThis OS unit is about contributing towards maintaining a healthy, safe and secure working environment
ScopeThis unit/task covers the following: Understanding the health, safety and security risks prevalent in the workplaceKnowing the people responsible for health and safety and the resources availableIdentifying and reporting risksComplying with procedures in the event of an emergency
Performance Criteria (PC) w.r.t. the Scope
ElementPerformance Criteria
Understanding the risks prevalent in the workplaceTo be competent, the user/individual on the job must be able to: PC1. Understand and comply with the organisation’s current health, safety and security policies and procedures PC2. Understand the safe working practices pertaining to own occupation PC3. Understand the government norms and policies relating to health and safety including emergency procedures for illness, accidents, fires or others which may involve evacuation of the premises PC4. Participate in organization health and safety knowledge sessions and drills
Knowing the peoplePC5. Identify the people responsible for health and safety in the workplace, including those to contact in case of an emergency PC6. Identify security signals e.g. fire alarms and places such as staircases, fire warden stations, first aid and medical rooms
responsible for health
and safety and the
resources available
Identifying and reporting risksPC7. Identify aspects of your workplace that could cause potential risk to own and others health and safety PC8. Ensure own personal health and safety, and that of others in the workplace though precautionary measures PC9. Identify and recommend opportunities for improving health, safety, and security to the designated person PC10. Report any hazards outside the individual’s authority to the relevant person in line with organisational procedures and warn other people who may be affected
Complying withPC11. Follow organisation’s emergency procedures for accidents, fires or any other natural calamity in case of a hazard PC12. Identify and correct risks like illness, accidents, fires or any other natural calamity safely and within the limits of individual’s authority
procedures in the
event of an
emergency
Knowledge and Understanding (K)
A. Organizational ContextThe user/individual on the job needs to know and understand: KA1. Organisation’s norms and policies relating to health and safety KA2. Government norms and policies regarding health and safety and related emergency procedures KA3. Limits of authority while dealing with risks/ hazards
(Knowledge of the
company /
organization and
its processes)KA4. The importance of maintaining high standards of health and safety at a workplace
B. Technical KnowledgeThe user/individual on the job needs to know and understand: KB1. The different types of health and safety hazards in a workplace KB2. Safe working practices for own job role KB3. Evacuation procedures and other arrangements for handling risks KB4. Names and contact numbers of people responsible for health and safety in a workplace KB5. How to summon medical assistance and the emergency services, where necessary KB6. Vendors’ or manufacturers’ instructions for maintaining health and safety while using equipments, systems and/or machines
Skills (S) (Optional)
A. Core Skills/ Generic SkillsWriting Skills
The user/individual on the job needs to know and understand how to: SA1. How to write and provide feedback regarding health and safety to the concerned people SA2. How to write and highlight potential risks or report a hazard to the concerned people
Reading Skills
The user/individual on the job needs to know and understand how to: SA3. Read instructions, policies, procedures and norms relating to health and safety
Oral Communication (Listening and Speaking skills)
The user/individual on the job needs to know and understand how to: SA4. Highlight potential risks and report hazards to the designated people SA5. Listen and communicate information with all anyone concerned or affected
B. Professional SkillsDecision making
The user/individual on the job needs to know and understand how to: SB1.     Make decisions on a suitable course of action or plan
Plan and Organize
The user/individual on the job needs to know and understand how to: SB2.     Plan and organize people and resources to deal with risks/ hazards that lie within the scope of one’s individual authority
Problem Solving
The user/individual on the job needs to know and understand how to: SB3.     Apply problem solving approaches in different situations
Critical Thinking
The user/individual on the job needs to know and understand how to: SB4.     Understand hazards that fall within the scope of individual authority and report all hazards that may supersede one’s authority SB5.     Apply balanced judgements in different situations

NOS Version Control

NOS CodeMES / N 2508
Credits(NSQF)TBDVersion number02
SectorMedia and EntertainmentDrafted on16/07/13
Sub-sectorAnimation, GamingLast reviewed on30/07/13
OccupationAsset CreationNext review date29/07/15

Sub-sectorRange of Occupation numbers
SequenceDescriptionExample
Three lettersMedia and EntertainmentMES
Slash//
Next letterWhether QP or NOSQ
Next two numbersAsset Creation25
Next two numbersQP number03
Job Role/Qualification PackTexturing artist
QP- IDMES Q 2503
 NOSNOS NAMEWeightage
1MES / N 2501Interpret the script/ brief/ storyboard25%
2MES / N 2506Add textures to models30%
3MES / N 2507Test textures applied to models35%
4MES / N 2508Maintain workplace health and safety10%
   100%
Guidelines for Assessment:
  1. Criteria for assessment for each Qualification Pack will be created by the Sector Skill Council. Each Performance Criteria (PC) will be assigned marks proportional to its importance in NOS. SSC will also lay down proportion of marks for Theory and Skills Practical for each PC.
    2. The assessment for the theory & Practical part will be based on knowledge bank of questions created by the AA and approved by SSC
  3. Individual assessment agencies will create unique question papers for theory part for each candidate at each examination/training center (as per assessment criteria below)
  4. Individual assessment agencies will create unique evaulations for skill practical for every student at each examination/training center based on this criteria
    5. To pass the Qualification Pack , every trainee should score a minimum of 70% cumulatively (Theory and Practical)
NOS CODENOS NAMEPerformance Criteria Marks Allocation
   Total MarkTheoryPractical
MES/ N 2501Interpret the script/ brief/ storyboardPC1. Understand the script, brief and storyboard from the Art Director and character designers                100    10                  60
 PC2.Understand the design brief (appearance, complexion, dressing, moods, personalities, expressions etc.)    10
 PC3.Understand the requirements (number, types, duplicates etc.)    5
 PC4.Understand the specifications (dimensions, operating parameters etc.    5
 PC5.Understand the technical needs of the project (Television, Film, Gaming, Internet, DVD etc.)    5
 PC6.Be aware and responsible of his/her role in the pre-production, production and post-production process    5
       Total    40    60
MES/ N 2506Add textures to modelsPC1. Visualise possibilities for adding textures to models to create photo-realistic models/images     10    20
   PC2. Develop and add textures to models in accordance to the design brief and concept art for different types of models    10    10
  PC3.Understand the final exhibition medium and adapt the textures accordingly  100    10    10
 PC4. Manage quality of textures during the animation process and ensure uniformity and consistency in the final output    5    10
 PC5.supply work in appropriate formats that can be used by others in the pipeline    5    10
       Total    40    50
    MES/ N 2507Test textures applied to modelsPC1. Check the continuity of models, textures or paintings and make sure they are fit for purpose of for all required camera positions and angles            100    10    15
   PC2. Evaluate the quality of the assets in relation to others within the same context in which they will be used    1O    15
   PC3. Correct any problems or issues that may arise    10    15
 PC4. Respond positively to feedback about work and changing textures/ other requirements and make refinements as needed    10    15
       Total    40    60
    MES/ N 2508Maintain workplace health and safety  PC1. Understand and comply with the organisation’s current health, safety and security policies and procedures     5 
   PC2. Understand the safe working practices pertaining to own occupation    5
  
PC3. Understand the government norms and policies relating to health and safety including emergency procedures for illness, accidents, fires or others which may involve evacuation of the premises
                      100
    3
                      50
 
    PC4. Participate in organization health and safety knowledge sessions and drills
    2
 
  PC5. Identify the people responsible for health and safety in the workplace, including those to contact in case of an emergency
    5
 
  PC6. Identify security signals e.g. fire alarms and places such as staircases, fire warden stations, first aid and medical rooms
    5
 
  PC7. Identify aspects of your workplace that could cause potential risk to own and others health and safety
    5
 
  PC8. Ensure own personal health and safety, and that of others in the workplace though precautionary measures
    5
 
  PC9. Identify and recommend opportunities for improving health, safety, and security to the designated person
    3
 
PC10. Report any hazards outside the individual’s authority to the relevant person in line with organisational procedures and warn other people who may be affected
    5
 
  PC11. Follow organisation’s emergency procedures for accidents, fires or any other natural calamity in case of a hazard
    5
 
  PC12. Identify and correct risks like illness, accidents, fires or any other natural calamity safely and within the limits of individual’s authority
    2
   
    Total
    50
    50