Modeler Course free of cost 6 month

Job Role
Modeller
Role Description
Create computer generated models for animation
NSQF level
4
Minimum Educational Qualifications Maximum Educational Qualifications
Class X NA
Prerequisite License or Training
3D software such as Maya, 3D Studio Max etc.
Minimum Job Entry Age
18 years
  Experience
0-1 years Trainee Modeller/ Junior Modeller 1+ years Modeller
      Applicable National Occupational Standards (NOS)
 
Performance Criteria
As described in the relevant OS units
Keywords /Terms Description
Budget Budget is an estimate of the total cost of production that may include a break-up of cost components
Composition Composition is the positioning of the character with respect to the background and camera
Clean-up Refining the interim/rough animation
Creative Brief Creative brief is a document that captures the key questions that serve as a guide for the production including the vision, objective of the project, target audience, timelines, budgets, milestones, stakeholders etc.
Key Frame Key Frames are the key poses, usually the start and end poses for a particular animation sequence
Modelling Modelling is the process of creating three-dimensional models for animation using a specialised software application.
Rendering Rendering is the process of converting three-dimensional models into two- dimensional images with 3D effects
Rigging Rigging is the process of adding joints to a static three-dimensional model to aid movement during posing
Timelines Timelines is a listing of dates by which the production milestones/stages need to be completed
Sector Sector is a conglomeration of different business operations having similar businesses and interests. It may also be defined as a distinct subset of the economy whose components share similar characteristics and interests.
Sub-sector Sub-sector is   derived   from   a   further   breakdown   based   on   the characteristics and interests of its components.
Vertical Vertical may exist within a sub-sector representing different domain areas or the client industries served by the industry.
Occupation Occupation is a set of job roles, which perform similar/related set of functions in an industry
Function Function is an activity necessary for achieving the key purpose of the sector, occupation, or area of work, which can be carried out by a person or a group of persons. Functions are identified through functional analysis and form the basis of OS.
Sub-functions Sub-functions are sub-activities essential to fulfill the achieving the objectives of the function.
Job role Job role defines a unique set of functions that together form a unique employment opportunity in an organization.
Occupational Standards (OS) OS specify the standards of performance an individual must achieve when carrying out a function in the workplace, together with the knowledge and understanding they need to meet that standard consistently. Occupational Standards are applicable both in the Indian and global contexts.
Performance Criteria Performance Criteria are statements that together specify the standard of performance required when carrying out a task
National Occupational Standards (NOS) NOS are Occupational Standards which apply uniquely in the Indian context.
Qualifications Pack Code Qualifications Pack Code  is a unique reference code that identifies a qualifications pack.
Modeler Course free of cost 6 month
Unit Code MES/N2501  
Unit Title (Task) Interpret the script/ brief/ storyboard
Description This OS unit is about interpreting the script/ brief/ storyboard for the animation process
Scope This unit/task covers the following: Interpret the script/ brief/ storyboard correctly
Performance Criteria (PC) w.r.t. the Scope Pe
Element Performance Criteria  
Interpretation of script/ brief/ storyboard To be competent, the user/individual on the job must be able to: PC1. understand the script, brief and storyboard from the art director and character designers PC2. understand the design brief in context of his/her job (appearance, complexion, dressing, moods, personalities, expressions etc.) PC3. understand the requirements (number, types, duplicates etc.) PC4. understand the specifications (dimensions, operating parameters etc.) PC5. understand the technical needs of the project relevant to his/ her job role (television, film, gaming, internet, dvd etc.) PC6. be aware and responsible of his/her role in the pre-production, production and post-production process
Knowledge and Understanding (K)
A. Organizational Context (Knowledge of the company / organization and its processes) The user/individual on the job needs to know and understand: KA1. the creative vision and elements of production relevant to his/her job role KA2. the project pipeline/schedule and timelines relevant to their work KA3. the intended purpose/ end-use of the models that need to be created
B. Technical Knowledge The user/individual on the job needs to know and understand: KB1. principles of animation KB2. human anatomy, skeleton structure, joints, facial muscles etc. KB3. human mannerisms, emotions, behavior, facial expressions etc. KB4. techniques and workflow KB5. drawing and illustration techniques KB6. how to prepare an output that is consistent with the creative look of the production and in accordance to the script and design brief KB7. the sources for research and reference material KB8. applicable copyright norms and intellectual property rights KB9. applicable health and safety guidelines
Skills (S) (Optional)
A. Core Skills/ Generic Skills Writing Skills
The user/individual on the job needs to know and understand how to: SA1.   document    notes    while    understanding    the    brief,    requirements    and specifications from the art director and character designers to refer to during the production process
  Reading Skills
The user/individual on the job needs to know and understand how to: SA2. read and understand the design brief and character pack SA3. research links, videos, artwork etc. that can be used as references
Oral Communication (Listening and Speaking skills)
The user/individual on the job needs to know and understand how to: SA4. Understand the design brief  and requirements from the Art Director and character designers
B. Professional Skills Plan and Organize
The user/individual on the job needs to know and understand how to: SB1.     breakup the tasks required and estimate the time required for each task, so as to manage own work in assigned time schedule
Problem Solving
The user/individual on the job needs to know and understand how to: SB2. identify any creative problems that may arise during the production and work back with the art director and character designers to find suitable solutions to address them SB3. handle technical issues such as pipeline concerns, optimizing efficiency of assets and asset integration in collaboration with peers and under supervision of the art director
Decision making
The user/individual on the job needs to know and understand how to: SB4.    make decisions related to the way the script will be represented visually
Analytical Thinking
The user/individual on the job needs to know and understand how to: SB5.     have a keen eye for detail and maintain an aesthetic sense towards the final output
Critical Thinking
The user/individual on the job needs to know and understand how to: SB6. appraise the quality of the references gathered (storyboard/character turn around/pose sheet/facial expressions/etc) to ensure it is in line with the initial concept and quality standards
Customer Centricity
The user/individual on the job needs to know and understand how to: SB7.    check that the references/interpretations meets customer requirements
NOS Version Control
NOS Code MES/N2501
Credits(NSQF) TBD Version number 1.0
Sector Media and Entertainment Drafted on 16/07/2018
Sub-sector Animation, Gaming Last reviewed on 20/03/2019
Occupation Asset Creation Next review date 22/06/2021
Unit Code MES/N2502
Unit Title (Task) Prepare computer generated models
Description This OS unit is about creating computer generated models for the animation process
Scope This unit/task covers the following: Preparation of computer generated 3D models, including characters machines, sets and props, game modeling, objects, locations/ background elements such as environment, architecture, landscapes, interiors and blend shapes
Performance Criteria (PC) w.r.t. the Scope
Element Performance Criteria
Preparation of computer generated 3D models To be competent, the user/individual on the job must be able to: PC1. prepare digital models according to the design brief, requirements, specifications and technical needs of the project specified by the art director/ character designers PC2. create prototypes/pilots for testing PC3. understand the final display medium and adapt / suggest the model for its polycounts, mesh complexity, movement capability etc. under supervision of the art director and character designers PC4. ensure that the models will be able to perform properly once animated, are uniform and consistent and are delivered in appropriate formats that can be used by others
Knowledge and Understanding (K)
B. Organizational Context (Knowledge of the company / organization and its processes) The user/individual on the job needs to know and understand: KA1. the creative vision and elements of production relevant to his/her job role KA2. the pipeline/schedule and timelines relevant to their work KA3. the intended purpose/ end-use of the models that need to be created
B. Technical Knowledge The user/individual on the job needs to know and understand: KB1. principles of 3d modeling and animation including concepts like polygons, nurbs, and sub surface modeling etc. KB2. human anatomy, skeleton structure, joints, facial muscles etc. KB3. human mannerisms, emotions, behavior, facial expressions etc. KB4. basics of rigging to help build models with the minimum necessary spline, nurbs and polygons KB5. techniques and workflow of uv mapping KB6. principles of engineering KB7.   physics of motion, resistance and volume KB8. form, scale and proportion of various models KB9. the techniques of sculpting (added advantage) KB10. drawing and illustration techniques KB11. how to create various types of models (organic, non-organic, simple, complex) KB12. how to use modelling software and tools such  as Maya, 3D Studio Max, Blender, Mud-Box, Zbrush, Mari etc.
  KB13. how to design and develop models consistent with the creative look of the production and in accordance to the script and design brief KB14. how to build models with the necessary detailing and as per the camera distance KB15. the sources for research and reference material KB16. how to design models to suit the final use. e.g. a model created for feature films is different from model created for television series and it is further different from model created for a game or e-learning module KB17. how to test models (through the basic phonemes test, basic expression test, simulation tests, grayscale turnarounds) to ensure that they meet the design specification and  production requirements KB18. how to test characters, props and environments to ensure they appear correctly from all required camera positions and angles KB19. how to optimise mesh as per production requirements KB20. applicable copyright norms and intellectual property rights KB21. applicable health and safety guidelines
Skills (S) (Optional)
C. Core Skills/ Generic Skills Writing Skills
The user/individual on the job needs to know and understand how to: SA1. document notes /draw illustrations to assist during the modelling process
Reading Skills
The user/individual on the job needs to know and understand how to: SA2. read and understand the design brief and character pack SA3. research links, videos, artwork etc. that can be used as references during the modelling process
Oral Communication (Listening and Speaking skills)
The user/individual on the job needs to know and understand how to: SA4. understand the design brief and requirements from the art director and character designers SA5. present the final character models to the Art Director and solicit feedback
D. Professional Skills Plan and Organize
The user/individual on the job needs to know and understand how to: SB1.     breakup the tasks required and estimate the time required for each task, so as to manage own work in assigned time schedule
Problem Solving
The user/individual on the job needs to know and understand how to: SB2.     handle technical issues such as pipeline concerns, optimizing  efficiency of assets and asset integration in collaboration with peers and under supervision of the art director
Analytical Thinking
The user/individual on the job needs to know and understand how to: SB3.    have a keen eye for detail and maintain an aesthetic sense towards colour Shapes, forms and software capabilities of the final output
Critical Thinking
The user/individual on the job needs to know and understand how to: SB4.     identify any creative problems that may arise during the production and work back with the art director and character designers to find suitable solutions to address them
  Decision making
The user/individual on the job needs to know and understand how to: SB5.    manage creative decisions as per the client inputs while producing 3D models
Customer Centricity
The user/individual on the job needs to know and understand how to: SB6.    manage deadlines and revert on corrections or rework as per the client inputs while producing 3D models
Modeler Course free of cost 6 month
NOS Version Control
NOS Code MES/N2502
Credits(NSQF) TBD Version number 1.0
Sector Media and Entertainment Drafted on 16/07/2018
Sub-sector Animation, Gaming Last reviewed on 20/03/2019
Occupation Asset Creation Next review date 22/06/2021
Unit Code MES/N2503
Unit Title (Task) Test computer generated models
Description This OS unit is about testing computer generated models to ensure that they conform to specifications and requirements
Scope This unit/task covers the following: Testing the models
Performance Criteria (PC) w.r.t. the Scope
Element Performance Criteria
Testing the models To be competent, the user/individual on the job must be able to: PC1. test the models to ensure that they meet the design specifications and production requirements and function as required PC2. work out any problems with the models that emerge during production or construction in collaboration with peers and under supervision of the art director and character designers PC3. review models with relevant people PC4. respond positively to feedback about the models created, making refinements as needed PC5. remain constantly flexible and adaptable to new directions, creative requirements and developments in model making
Knowledge and Understanding (K)
C. Organizational Context (Knowledge of the company / organization and its processes) The user/individual on the job needs to know and understand: KA1. the creative vision and elements of production relevant to his/her job role KA2. the pipeline/schedule and timelines relevant to their work KA3. the intended purpose/ end-use of the models that need to be created
B. Technical Knowledge The user/individual on the job needs to know and understand: KB1. principles of 3d modeling and animation including concepts like polygons, nurbs, and sub surface modeling etc. KB2. human anatomy, skeleton structure, joints, facial muscles etc. KB3. human mannerisms, emotions, behavior, facial expressions etc. KB4. basics of rigging to help build models with the minimum necessary spline, nurbs and polygons KB5. techniques and workflow of uv mapping KB6. principles of engineering KB7.   physics of motion, resistance and volume KB8. form, scale and proportion of various models KB9. the techniques of sculpting (added advantage) KB10. drawing and illustration techniques KB11. how to create various types of models (organic, non-organic, simple, complex) KB12. how to use  modelling software and tools such  as Maya, 3D Studio Max, Blender, Mud-Box, Zbrush, Mari etc. KB13. how to design and develop models consistent with the creative look of the production and in accordance to the script and design brief
  KB14. how to build models with the necessary detailing and as per the camera distance KB15. the sources for research and reference material KB16. how to design models to suit the final use. e.g. a model created for feature films is different from model created for television series and it is further different from model created for a game or e-learning module KB17. how to test models (through the basic phonemes test, basic expression test, simulation tests, grayscale turnarounds) to ensure that they meet the design specification and  production requirements KB18. how to test characters, props and environments to ensure they appear correctly from all required camera positions and angles KB19. how to optimise mesh as per production requirements KB20. applicable copyright norms and intellectual property rights KB21. applicable health and safety guidelines
Skills (S) (Optional)
E. Core Skills/ Generic Skills Writing Skills
The user/individual on the job needs to know and understand how to: SA1. document notes /draw illustrations to assist during the modelling process
Reading Skills
The user/individual on the job needs to know and understand how to: SA2. read and understand the design brief and character pack SA3. research links, videos, artwork etc. that can be used as references during the modelling process
Oral Communication (Listening and Speaking skills)
The user/individual on the job needs to know and understand how to: SA4. understand the design brief and requirements from the art director and character designers SA5. present the final character models to the Art Director and solicit feedback
F.    Professional Skills Plan and Organize
The user/individual on the job needs to know and understand how to: SB1.     breakup the tasks required and estimate the time required for each task, so as to manage own work in assigned time schedule
Problem Solving
The user/individual on the job needs to know and understand how to: SB2. identify any creative problems that may arise during the production and work back with the art director and character designers to find suitable solutions to address them SB3. handle technical issues such as pipeline concerns, optimizing efficiency of assets and asset integration in collaboration with peers and under supervision of the art director
Decision making
The user/individual on the job needs to know and understand how to: SB4.     manage creative decisions as per the client inputs while testing models for texturing/rigging/facial expressions/animation
Customer Centricity
The user/individual on the job needs to know and understand how to:
  SB5.    prioritize work according to the requirements of             texturing/rigging/facial /animation departemnts
Analytical Thinking
The user/individual on the job needs to know and understand how to: SB6.     have a keen eye for detail and maintain an aesthetic sense towards Shapes and software capabilities of the final output
Critical Thinking
The user/individual on the job needs to know and understand how to: SB7.    improve work-products and performance  based on feedback received and through self-appraisal
Modeler Course free of cost 6 month
NOS Version Control
NOS Code MES/N2503
Credits(NSQF) TBD Version number 01
Sector Media and Entertainment Drafted on 16/07/2018
Sub-sector Animation, Gaming Last reviewed on 20/03/2019
Occupation Asset Creation Next review date 22/06/2021
This unit is about contributing towards maintaining a healthy, safe and secure working environment
Unit Code MES/N0104
Unit Title (Task) Maintain workplace health and safety
Description This OS unit is about contributing towards maintaining a healthy, safe and secure working environment
Scope This unit/task covers the following: Understanding the health, safety and security risks prevalent in the workplaceKnowing the people responsible for health and safety and the resources availableIdentifying and reporting risksComplying with procedures in the event of an emergency
Performance Criteria (PC) w.r.t. the Scope
Element Performance Criteria
Understanding the risks prevalent in the workplace To be competent, the user/individual on the job must be able to: PC1. understand and comply with the organisation’s current health, safety and security policies and procedures PC2. understand the safe working practices pertaining to own occupation PC3. understand the government norms and policies relating to health and safety including emergency procedures for illness, accidents, fires or others which may involve evacuation of the premises PC4. participate in organization health and safety knowledge sessions and drills
Knowing the people PC5. identify the people responsible for health and safety in the workplace, including those to contact in case of an emergency PC6. identify security signals e.g. fire alarms and places such as staircases, fire warden stations, first aid and medical rooms
responsible for health
and safety and the
resources available
Identifying and reporting risks PC7. identify aspects of your workplace that could cause potential risk to own and others health and safety PC8. ensure own personal health and safety, and that of others in the workplace though precautionary measures PC9. identify and recommend opportunities for improving health, safety, and security to the designated person PC10. report any hazards outside the individual’s authority to the relevant person in line with organisational procedures and warn other people who may be affected
Complying with PC11. follow organisation’s emergency procedures for accidents, fires or any other natural calamity in case of a hazard PC12. identify and correct risks like illness, accidents, fires or any other natural calamity safely and within the limits of individual’s authority
procedures in the
event of an
emergency
Knowledge and Understanding (K)
A. Organizational Context The user/individual on the job needs to know and understand: KA1. organisation’s norms and policies relating to health and safety KA2. government norms and policies regarding health and safety and related emergency procedures KA3. limits of authority while dealing with risks/ hazards KA4. the importance of maintaining high standards of health and safety at a workplace
(Knowledge of the
company /
organization and
its processes)
B. Technical Knowledge The user/individual on the job needs to know and understand: KB1. the different types of health and safety hazards in a workplace KB2. safe working practices for own job role KB3. evacuation procedures and other arrangements for handling risks KB4. names and contact numbers of people responsible for health and safety in a workplace KB5. how to summon medical assistance and the emergency services, where necessary KB6. vendors’ or manufacturers’ instructions for maintaining health and safety while using equipments, systems and/or machines
Skills (S) (Optional)
A. Core Skills/ Generic Skills Writing Skills
The user/individual on the job needs to know and understand how to: SA1. how to write and provide feedback regarding health and safety to the concerned people SA2. how to write and highlight potential risks or report a hazard to the concerned people
Reading Skills
The user/individual on the job needs to know and understand how to: SA3. read instructions, policies, procedures and norms relating to health and safety
Oral Communication (Listening and Speaking skills)
The user/individual on the job needs to know and understand how to: SA4. highlight potential risks and report hazards to the designated people SA5. listen and communicate information with all anyone concerned or affected
B. Professional Skills Decision making
The user/individual on the job needs to know and understand how to: SB1.    make decisions on a suitable course of action or plan
Plan and Organize
The user/individual on the job needs to know and understand how to: SB2.     plan and organize people and resources to deal with risks/ hazards that lie within the scope of one’s individual authority
Problem Solving
The user/individual on the job needs to know and understand how to: SB3.    apply problem solving approaches in different situations
Critical Thinking
The user/individual on the job needs to know and understand how to: SB4.     understand hazards that fall within the scope of individual authority and report all hazards that may supersede one’s authority SB5.    apply balanced judgements in different situations
Customer Centricity
The user/individual on the job needs to know and understand how to: SB6.     build and maintain positive and effective relationships with colleges and customers
Analytical Thinking
The user/individual on the job needs to know and understand how to: SB7.            analyze data and activites
NOS Version Control
NOS Code MES/N0104
Credits(NSQF) TBD Version number 1.0
Sector Media and Entertainment Drafted on 16/07/2018
Sub-sector Animation, Gaming Last reviewed on 20/03/2019
Occupation Asset Creation Next review date 22/06/2021
Annexure
Nomenclature for QP and NOS
Sub-sector Range of Occupation numbers
Film 01-30
Television 31-40
Print 41-45
Animation 46-55
Gaming 56-65
Radio 66-70
Digital 71-80
OOH 81-90
Advertising 91-99
Sequence Description Example
Three letters Media and Entertainment MES
Slash / /
Next letter Whether QP or NOS Q
Next two numbers Asset Creation 25
Next two numbers QP number 01
Assessment Criteria for Modeller
Job Role Modeller
Qualification Pack MES/Q2501, version 1.0
Sector Skill Council Media and Entertainment Skills Council
 
  Text Box: Guidelines for Assessment
1.	Criteria for assessment for each Qualification Pack will be created by the Sector Skill Council. Each Performance Criteria (PC) will be assigned marks proportional to its importance in NOS. SSC will also lay down proportion of marks for Theory and Skills Practical for each PC.
2.	The assessment for the theory part will be based on knowledge bank of questions created by the SSC.
3.	Assessment will be conducted for all compulsory NOS, and where applicable, on the selected elective/option NOS/set of NOS.
4.	Individual assessment agencies will create unique question papers for theory part for each candidate at each examination/training center (as per assessment criteria below).
5.	Individual assessment agencies will create unique evaluations for skill practical for every student at each examination/training center based on this criterion.
6.	To pass the Qualification Pack, every trainee should score a minimum of 70% of aggregate marks to successfully clear the assessment.
7.	In case of unsuccessful completion, the trainee may seek reassessment on the Qualification Pack.
Assessment outcomes   Assessment criteria for outcomes Total marks Marks Allocation  
Out of Theory Skills Practical  
MES/N2501 PC1. Understand the script, brief, storyboard from   20 10    
(Interpret the the Art Director and character designers          
script/ PC2.Understand the   design   brief   (Appearance,   20 10    
brief/ complexion,      dressing,      moods,      personalities,          
storyboard) expressions etc.)          
  PC3.Understand the requirements (number, types,   20 5    
  duplicates etc.)          
  PC4.Understand the specifications (dimensions, 100 20 5 60  
  operating parameters etc.          
  PC5.Understand the technical needs of the project   10 5    
  (Television, Film, Gaming, Internet, DVD etc.)          
  PC6.Be aware and responsible of his/her role in the   10 5    
  pre-production, production and post-production          
  process          
    Total 100 40 60  
  PC1. Prepare digital models according to the design   25 10    
  brief (appearance, complexion, dressing, moods,          
MES/N2502 personalities,     expressions     etc.),     requirements          
(Prepare (number, types, duplicates etc.) and specifications          
computer (dimensions, operating parameters etc.) 100     60  
generated PC2. Create prototypes/pilots for testing   25 10    
models)      
PC3.Understand the final display medium and adapt 25 10  
  / suggest the model for its polycounts, mesh          
Assessment outcomes   Assessment criteria for outcomes Total marks Marks Allocation
Out of Theory Skills Practical
complexity, movement capability etc.      
PC4. Ensure that the models will be able to perform properly once animated, are uniform and consistent and are delivered in appropriate formats that can be used by others 25 10
    Total 100 40 60
MES/N2503 (Test computer generated models) PC1.Test the models to ensure that they meet the design specifications and production requirements and function as required             100 25 10             60
PC2.Work out any problems with the models that emerge during production or construction in collaboration with peers and under supervision of the art director and character designers 25 10
PC3.Review models with relevant people 15 10
PC4.Respond positively to feedback about the models created, making refinements as needed 25 5
PC5. Remain constantly flexible and adaptable to new     directions,     creative     requirements     and developments in model making 10 5
    Total 100 40 60
MES/N0104 (Maintain workplace health and safety) PC1. Understand and comply with the organisation’s current health, safety and security policies and procedures.                         100     10     5                         50
PC2. Understand the safe working practices pertaining to own occupation.   10   5
PC3. Understand the government norms and policies relating to health and safety including emergency procedures for illness, accidents, fires or others which may involve evacuation of the premises.       5       3
PC4. Participate in organization health and safety knowledge sessions and drills.   5   2
PC5. Identify the people responsible for health and safety in the workplace, including those to contact in case of an emergency.     10     5
PC6. Identify security signals e.g. fire alarms and places such as staircases, fire warden stations, first aid and medical rooms.     10     5
PC7. Identify aspects of your workplace that could cause potential risk to own and others health and safety.     10     5
PC8. Ensure own personal health and safety, and that      of     others     in     the     workplace     though precautionary measures.     10     5
PC9. Identify and recommend opportunities for improving health, safety, and security to the designated person.     5     3
Assessment outcomes   Assessment criteria for outcomes Total marks Marks Allocation
Out of Theory Skills Practical
PC10. Report any hazards outside the individual’s authority to the relevant person in line with organisational procedures and warn other people who may be affected.       10       5  
PC11. Follow organisation’s emergency procedures for accidents, fires or any other natural calamity in case of a hazard.     10     5
PC12. Identify and correct risks like illness, accidents, fires or any other natural calamity safely and within the limits of individual’s authority.     5     2
    Total 100 50 50