Animator Course free of cost 6 month
![](https://gprsstudio.com/wp-content/uploads/2023/10/images-25.jpeg)
Animator Course free of cost 6 month
Brief Job Description: Individuals at this job need to refer to concept artwork prepared by animation artists to produce a sequence of 2D/3D images using animation software
Personal Attributes: This job requires the individual to know the fundamentals of life drawing including human anatomy, emotions, actions and expressions. The individual must know and keep updated on graphics and animation software and apply principles of design, animation and film-making to create animation sequences. The individual must be able to collaborate and work effectively as a member of a team to deliver work-products within requisite timelines.
Keywords /Terms |
Description |
Animatic |
Animatic is a story-boar animation which includes an series of images edited together with dialogues and sound |
Budget |
Budget is an estimate of the total cost of production that may include a break-up of cost components |
Compositing |
Compositing is the process of combining layers of images/elements into a single frame |
Composition |
Composition is the positioning of the character with respect to the background and camera |
Creative Brief |
Creative brief is a document that captures the key questions that serve as a guide for the production including the vision, objective of the project, target audience, timelines, budgets, milestones, stakeholders etc. |
Key Frame |
Key Frames are the key poses, usually the start and end poses for a particular animation sequence |
Modeling |
Modeling is the process of creating three-dimensional models for animation using a specialised software application. |
Rendering |
Rendering is the process of converting three-dimensional models into two- dimensional images with 3D effects |
Rigging |
Rigging is the process of adding joints to a static three-dimensional model to aid movement during posing |
Timelines |
Timelines is a listing of dates by which the production milestones/stages need to be completed |
Sector |
Sector is a conglomeration of different business operations having similar businesses and interests. It may also be defined as a distinct subset of the economy whose components share similar characteristics and interests. |
Sub-sector |
Sub-sector is derived from a further breakdown based on the characteristics and interests of its components. |
Vertical |
Vertical may exist within a sub-sector representing different domain areas or the client industries served by the industry. |
Occupation |
Occupation is a set of job roles, which perform similar/related set of functions in an industry |
Function |
Function is an activity necessary for achieving the key purpose of the sector, occupation, or area of work, which can be carried out by a person or a group of persons. Functions are identified through functional analysis and form the basis of OS. |
Sub-functions |
Sub-functions are sub-activities essential to fulfill the achieving the objectives of the function. |
Job role |
Job role defines a unique set of functions that together form a unique employment opportunity in an organization. |
Occupational standards (OS) |
OS specify the standards of performance an individual must achieve when carrying out a function in the workplace, together with the knowledge and understanding they need to meet that standard consistently. Occupational Standards are applicable both in the Indian and global contexts. |
Performance criteria |
Performance Criteria are statements that together specify the standard of performance required when carrying out a task |
National Occupational Standards (NOS) |
NOS are Occupational Standards which apply uniquely in the Indian context. |
This unit is about understanding the project brief, product
Unit Code |
MES/N0701 |
Unit Title (Task) |
Understand animation requirements |
Description |
This OS unit is about understanding the project brief, product requirements and methodology/technique(s) to be used for production |
Scope |
This unit/task covers the following: Understanding production requirementsUnderstanding the type of end-product that needs to be producedSelecting the animation technique(s) to be used |
Performance Criteria (PC) w.r.t. the Scope |
|
Element |
Performance Criteria |
Understanding production requirements |
To be competent, the user/individual on the job must be able to: PC1. understand, clarify and agree on the project brief from the Director, Art Director and Supervisors. This could include the following: creative objectives, as appropriate to the roleconcept/style of animation and the desired looktarget audiencesproject timelines and constraints |
Understanding the type of end-product that needs to be produced |
PC2. understand various parameters of the end-product that would influence production requirements (e.g. duration, style, number of characters, subject and storyline, culture and period the story is based in, effects required, format, aspect ratio, music etc.) PC3. understand the treatment of the output that needs to be produced, the volume of the final output and key deliverables PC4. understand the shot sequence (high-level) and continuity/consistency required |
Selecting the animation technique(s) to be used |
PC5. select an appropriate animation technique based on the output required, which could include: 2d animation:cell animation (e.g. early episodes of tom and jerry (series))cut out animation (e.g. charlie and lola (series))limited animation (e.g. south park, empire square (series))3d animation:realistic 3d animation- motion capture + key frame animation (e.g. in films such as beowulf, avatar and lord of the rings’ gollum)semi-realistic 3d animation (e.g. films like little krishna and brave)toon 3d animation (e.g. films such as kung-fu panda)simulation of traditional & stop motion techniques (e.g. advertisements such as vineta cucini, amaron battery etc.)stop-motion animationothers including VFX, stereo conversion |
Oral communication (listening and speaking skills)
The user/individual on the job needs to know and understand how to: SA9. understand, clarify and agree on the project brief and parameters of the end- product with the producer and director SA10. discuss and agree on the technique to be used with the Director and Art Director SA11. communicate the project brief effectively to team members, other animators and members from various departments involved in the animation process (Supervisor) SA12. clarify needs and communicate with clients (knowledge of English is preferred) |
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The user/individual on the job needs to know and understand: SB1. manage decision on suitable course of action |
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Plan and Organize |
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The user/individual on the job needs to know and understand: SB2. document creative and production requirements, for oneself or the wider team, in an organized manner SB3. work effectively as a member of the team and help realise overall timelines SB4. prioritise work-products and tasks based on requirements |
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Customer centricity |
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The user/individual on the job needs to know and understand: SB5. check that the medium finalized/selected meets customer requirements |
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Problem solving |
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The user/individual on the job needs to know and understand: SB6. identify any issues that may arise during pre production or production and find solutions to address them |
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Analytical thinking |
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The user/individual on the job needs to know and understand: SB7. have a keen eye for detail and maintain an aesthetic sense towards the final output |
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Critical thinking |
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The user/individual on the job needs to know and understand how to: SB8. understand the perspective of Client, Director, Art Director and Supervisors so as to critically evaluate and select appropriate animation techniques |
Unit Code |
MES/N0702 |
Unit Title (Task) |
Conceptualise creative ideas for production |
Description |
This OS unit is about detailing the creative and design aspects of production |
Scope |
This unit/task covers the following: Gathering visual references to serve as aids during the animation processConceptualising creative ideas for animation |
Performance Criteria (PC) w.r.t. the Scope |
|
Element |
Performance criteria |
Gathering visual references to serve as aids during the animation process |
To be competent, the user/individual on the job must be able to: PC1. research and find character references that aid and inspire designs, including: previously executed animation work-productsanimations products available in the public domainartwork and other human, animal and creature behavioral videos |
Conceptualising creative ideas for animation |
PC2. generate creative concepts and ideas for production using the concept art- work prepared by the designers, including: character’s look, colors, dressing, attitude and behaviorcharacter expressions, emotions, posescharacter movement (e.g. walk, run, jump) and timing (body mechanics)costume designscolor, lighting concepts and shadow placement, Environment PC3. present and discuss concepts with the director, art director or supervisors PC4. agree on the style of the work-product that would most appeal to the target audience, taking into account production timelines and requirements |
Knowledge and Understanding (K) |
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A. Organizational Context (Knowledge of the company / organization and its processes) |
The user/individual on the job needs to know and understand: KA1. the guidelines provided by the Director, Animation Supervisor and the Producer with respect to characters and look and feel of the end-product KA2. the elements/concept artwork (prepared by the Character Designers and the Background/Layout designers) and the colour/lighting/shadow keys (prepared by the art director, colour key artists) KA3. the resources that are going to be used for production |
B. Technical Knowledge |
The user/individual on the job needs to know and understand: KB1. the trends in animation and reference work-products produced before that closely relate to the style and technique that needs to be produced KB2. how to observe and study human behavior and expressions to help visualise concepts KB3. how to enact and emote KB4. how to create hook up poses and animation KB5. how to use camera angles to emphasize performance KB6. new media technology including what is good for the web, mobile, tablets KB7. how to evaluate the strengths and weaknesses of the hardware, software being used in the production pipeline |
Writing skills
Skills (S) (Optional) |
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A. Core skills/ generic skills |
Writing skills |
The user/individual on the job needs to know and understand how to: SA1. document links, animation videos, artwork etc. that can be used as references during the production process SA2. document character profiles and background descriptions, to help present to Directors and supervisors, and guide the production process |
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Reading skills |
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The user/individual on the job needs to know and understand how to: SA3. interpret the storyboard/animatic correctly and understand the mood of the sequence/shot SA4. research visual and written content to find appropriate references to be used during animation SA5. keep apprised of the trends and work-products that are being produced in the market |
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Oral communication (listening and speaking skills) |
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The user/individual on the job needs to know and understand how to: SA6. suggest creative ideas to the director and animation supervisor SA7. communicate clearly and collaborate effectively with colleagues from various departments |
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B. Professional skills |
Plan and Organize |
The user/individual on the job needs to know and understand: SB1. document creative ideas and concepts in an organized manner SB2. work effectively as a member of the team and help realise overall timelines SB3. prioritise work-products and tasks based on requirements |
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Critical thinking |
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The user/individual on the job needs to know and understand how to: SB4. critically evaluate visual and written content/products during concept conceptualization |
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Decision making |
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The user/individual on the job needs to know and understand how to: SB5. finalise the design ideas as per the project requirements and client needs |
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Customer centricity |
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The user/individual on the job needs to know and understand how to: SB6. check that own and/or your peer’s work meets customer requirements. |
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Problem solving |
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The user/individual on the job needs to know and understand how to: SB7. address comments on the interim work-products and make changes accordingly |
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Critical thinking |
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The user/individual on the job needs to know and understand how to: SB8. appraise the quality of own work to ensure it is in line with the expected quality standards |
NOS Version Control
![](https://gprsstudio.com/wp-content/uploads/2023/10/Animation_Courses_after_12th.webp)
This unit is about selecting the most appropriate software tool(s) for production and planning the workflow for animation
Unit Code |
MES/N0703 |
Unit Title (Task) |
Plan tools and workflow |
Description |
This OS unit is about selecting the most appropriate software tool(s) for production and planning the workflow for animation |
Scope |
This unit/task covers the following: Understanding the software tools to be used for productionUnderstanding and following the work plan |
Performance criteria (PC) w.r.t. the scope |
|
Element |
Performance criteria |
Understanding the software tools to be used for production |
To be competent, the user/individual on the job must be able to: PC1. stay apprised of the various types of software tools available for production in the market including: 2d animation: Toon Boom Harmony, Adobe Flash, Hand-drawing3D animation: Autodesk Maya, XSI, Motion Builder, 3D Studio Max, Blenderother custom and in-house tools PC2. research and recommend the most appropriate tools for the production |
Understanding and following the work plan |
PC3. understand the workplan including production schedule, workflow, timelines, department wise output targets and technical specifications for the show PC4. evaluate timelines for workflow, for oneself or the wider animation team, in accordance with the production schedule PC5. read, follow and update the production workflow/schedule, deliverables and timelines with the Director, Art Director and Supervisors |
Knowledge and understanding (K) |
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A. Organizational context (Knowledge of the company / organization and its processes) |
The user/individual on the job needs to know and understand: KA1. the production process followed by the organization KA2. the production team and their individual roles and capabilities KA3. the standards for quality set by the organization KA4. the production process and creative brief |
B. Technical Knowledge |
The user/individual on the job needs to know and understand: KB1. the software tools and equipment available in-house and/or through third- party providers KB2. the nuances of various tools and how to suggest the best tool suitable for the production KB3. traditional drawing tools and techniques KB4. how to plan a shot-break-up KB5. how to prepare a production schedule, including a break-up of activities that would need to be performed and deliverables that would need to be produced (supervisor) KB6. how to estimate the expected effort, expected time for production and delivery keeping in mind the delivery dates, quality standards and project schedule (Supervisor) |
KB7. the principles of project management like project planning, scheduling, effort estimation, resource requirements (right from people to machines, space and communication tools) KB8. risk and mitigation planning KB9. rework and review management (efficiency and effectiveness) KB10. techniques to identify trends in rework and propose/implement corrective action KB11. CPM and PERT techniques KB12. configuration management KB13. the technical aspects of the job undertaken by other members of the production team (before and after the work of an animator) KB14. how to prepare a detailed work plan and demarcate roles and responsibilities to members of the production team (Supervisor) |
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Skills (S) (Optional) |
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A. Core Skills/ generic skills |
Writing skills |
The user/individual on the job needs to know and understand how to: SA1. prepare the work-plan (production plan and schedule) in an appropriate format that can be used as a reference point for planning workflow and assigning responsibilities(Supervisor) SA2. track the workflow on a regular basis and document deviations from timelines (Supervisor) SA3. create and present project status reports SA4. write in English (added advantage) |
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Reading skills |
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The user/individual on the job needs to know and understand how to: SA5. keep apprised of the various software tools that are being used to produce animation SA6. read and understand the software manuals and help tools, where required SA7. read and understand the production and creative brief prepared by the Director and Art Director SA8. read and understand notes, instructions and inputs from clients SA9. read in English (added advantage) |
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Oral communication (listening and speaking skills) |
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The user/individual on the job needs to know and understand how to: SA10. clarify the production and creative brief from the Director, Art Director and Supervisors SA11. understand the production specifications and quality standards to be maintained SA12. discuss and agree upon the software tools to be used for production SA13. discuss and agree upon the production schedule and work plan SA14. communicate effectively with team members to demarcate workflow and responsibilities SA15. seek clarifications on the work plan from Supervisors |
B. Professional skills |
Plan and organize |
The user/individual on the job needs to know and understand how to: SB1. assess the effort, duration and cost involved for each work activity SB2. plan the production workflow, timelines and deliverables SB3. agree on the roles and responsibilities of the team members SB4. foresee any risks, issues and challenges that might arise during the production environment and plan accordingly |
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Decision making |
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The user/individual on the job needs to know and understand how to: SB5. manage creative decisions as per the client inputs while choosing the medium of animation and the relevant softwares while producing animation |
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Customer centricity |
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The user/individual on the job needs to know and understand how to: SB6. how to plan individual timelines and deliver on schedule Plan and prioritize work according to the requirements of the client and project workflow |
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Problem solving |
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The user/individual on the job needs to know and understand how to: SB7. seek assistance and guidance from the Director, Art Director and Supervisors, where required while planning the workflow and tools used. SB8. address comments and make changes accordingly as per the client requirements |
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Analytical thinking |
|
The user/individual on the job needs to know and understand how to: SB9. have a keen eye for detail and maintain an aesthetic sense towards colour Shapes, forms and software capabilities of the final output while planning the workflow and tools required. |
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Critical thinking |
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The user/individual on the job needs to know and understand how to: SB10. improve work-flow and performance based on feedback received by team members and client |
NOS Version Control
NOS Code |
MES/N0703 |
||
Credits(NSQF) |
TBD |
Version number |
1.0 |
Sector |
Media and Entertainment |
Drafted on |
16/03/2013 |
Sub-sector |
Animation, Gaming |
Last reviewed on |
30/07/2019 |
Occupation |
Animaton |
Next review date |
20/06/2021 |
Animator Course free of cost 6 month
National Occupational Standard
Overview
This unit is about producing a set of 2D animated images, based on the storyboard, which would create an illusion of movement once played back in a sequential manner
Unit Code |
MES/N0704 |
Unit Title (Task) |
Produce 2D animation |
Description |
This OS unit is about producing a set of 2D animated images, based on the storyboard, which would create an illusion of movement once played back in a sequential manner. |
Scope |
This unit/task covers the following: Preparing a prototype 2D work product/pre-visualisationPreparing 2D animation end-productsThis may be across: films, television series, advertisements, education content, work-products for the internet, promotional material/corporate presentations, game art, augmented reality and industry specific content such as scientific animation, legal and architectureUsing 2D animation toolsReviewing, refining and storing end-productsWorking effectively within the animation team |
Performance Criteria (PC) w.r.t. the Scope |
|
Element |
Performance criteria |
Preparing a prototype 2D work product/pre- visualisation |
To be competent, the user/individual on the job must be able to: PC1. follow the storyboard for composition (eg: positioning of the character with respect to the background/camera to create the desired animation) PC2. draw/source key frame drawings to establish reference points for poses |
Preparing 2D animation end- products |
PC3. apply principles of design, 2d animation and film-making to create sequences and scenes/shots including cell animation or classic hand drawn animation, cut out animation and limited animation PC4. incorporate audio/music assets PC5. create shadows for animation using pre-defined lighting keys PC6. bring assets together to produce sequences and scenes/shots as per requirements and ensuring continuity PC7. ensure that the hook-up/transition from one scene to another is effective |
Using 2D animation tools |
PC8. use graphics and animation software to produce in-between poses for animation such as Toon Boom Harmony, Flash, Open source software |
Reviewing, refining and storing end- products |
PC9. critically review animation produced, keeping in mind creative and design specifications and the production brief PC10. refine the output based on deviations observed and/or modifications required within requisite timelines PC11. ensure that work-products meet quality standards (so that they can be approved with minimum iterations) and are delivered in requisite timelines PC12. organise, store and manage work-products into file formats using standard file naming conventions and maintain assets for further use |
Working effectively within the animation team |
PC13. work and communicate effectively within the team and with other departments, namely assets, lighting and effects PC14. train junior animators to improve their output quality and skills, if appropriate to the role |
Knowledge and understanding (K) |
|
A. Organizational context (Knowledge of the company / organization and its processes) |
The user/individual on the job needs to know and understand: KA1. the objective/purpose that the end-product intends to achieve KA2. responsibilities and scope of work for various departments KA3. the expectations of the Client, Director, Animation Supervisor and the Producer with respect to the process, techniques to be used and guidelines with respect to characters and look and feel of the end-product KA4. limitations on the effort, schedule, resources and issues that might arise during production KA5. the production requirements and quality that needs to be reflected in the final output KA6. the timelines within which the product needs to be delivered |
B. Technical Knowledge |
The user/individual on the job needs to know and understand: KB1. the fundamentals and principles of animation and film-making KB2. life drawing including human anatomy, emotions, actions and expressions KB3. how to enact and emote; and thereby animate characters in accordance to the demands of the script and animatic KB4. principles of movement and timing KB5. how to work with graphics and animation software including Adobe Flash, Harmony and understand their specifics KB6. design standards and specifications that needs to be complied with to produce the final output KB7. the interaction between various characters in a given scene and bring out that dynamic in the animation KB8. applicable health and safety guidelines |
Skills (S) (optional) |
|
A. Core Skills/ Generic Skills |
Writing skills |
The user/individual on the job needs to know and understand how to: SA1. document output, efforts and schedule taken to complete the allotted task |
|
Reading skills |
|
The user/individual on the job needs to know and understand how to: SA2. read and understand the script and character descriptions SA3. read the work plan and production schedule to ensure that progress is in line |
![](http://gprsstudio.com/wp-content/uploads/2021/05/animation-facilities-1-800x500-1.jpg)
![](https://gprsstudio.com/wp-content/uploads/2023/10/Complete-Animation-Course-by-Aaron-Blaise.jpg.webp)
Oral communication (listening and speaking skills) |
|
The user/individual on the job needs to know and understand how to: SA4. suggest creative ideas to the director and animation supervisor SA5. communicate clearly and collaborate effectively with colleagues who are working with the previous or next scenes/shots SA6. understand the modifications required from the Director, Animation supervisor and Producer SA7. discuss the challenges faced during production and discuss ways to address SA8. such challenges in future projects |
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B. Professional Skills |
Decision Making |
The user/individual on the job needs to know and understand how to: SB1. make decisions in order to be able to work collectively and independently, where required |
|
Customer Centricity |
|
The user/individual on the job needs to know and understand how to: plan and prioritise work as per the client requirements. |
|
Analytical Thinking |
|
The user/individual on the job needs to know and understand how to: SB2. have a keen eye for detail and maintain an aesthetic sense towards colour Shapes, forms and software capabilities of the final output |
|
Plan and Organize |
|
The user/individual on the job needs to know and understand: SB3. understand shot break up and plan effort and time required for each element of the shot SB4. how to plan and prioritise individual timelines and deliver on schedule SB5. work effectively as a member of the team and help realise overall timelines SB6. prioritise work-products and tasks based on requirements |
|
Problem Solving |
|
The user/individual on the job needs to know and understand how to: SB7. address comments and make changes SB8. seek assistance and guidance from the Director, Art Director and Supervisors, where required |
|
Critical Thinking |
|
The user/individual on the job needs to know and understand how to: SB9. improve work-products and performance based on feedback received and through self-appraisal SB10. understand the perspective of Client, Director, Art Director and Supervisors and apply it to the animation being produced |
NOS Version Control
NOS Code |
MES/N0704 |
||
Credits(NSQF) |
TBD |
Version number |
1.0 |
Sector |
Media and Entertainment |
Drafted on |
16/03/2013 |
Sub-sector |
Animation, Gaming |
Last reviewed on |
30/07/2019 |
Occupation |
Animaton |
Next review date |
20/06/2021 |
Animator Course free of cost 6 month
Unit Code |
MES/N0705 |
Unit Title (Task) |
Produce 3D animation |
Description |
This OS unit is about animating 3D models using relevant techniques, based on the storyboard |
Scope |
This unit/task covers the following: Preparing a prototype 3D work product/pre-visualisationPreparing 3D animation end-productsThis may be across: films, television series, advertisements, education content, work-products for the internet, promotional material/corporate presentations, game art, augmented reality and industry specific content such as scientific animation, legal and architectureApplying 3D animation techniquesUsing 3D animation toolsReviewing, refining and storing end-productsWorking effectively within the animation |
Performance Criteria (PC) w.r.t. the Scope |
|
Element |
Performance criteria |
Preparing a prototype 3D work product/pre- visualisation |
To be competent, the user/individual on the job must be able to: PC1. follow the storyboard for composition (eg: positioning of the character with respect to the background/camera to create the desired animation) PC2. prepare prototype work product/pre-visualisation |
Preparing 3D animation end- products |
PC3. apply principles of design, 3d animation and film-making to create sequences and scenes/shots PC4. animate expressions and lip movements to match dialogues and sound PC5. communicate requirements to camera and lighting for motion capture, where required PC6. work with motion capture data received from the motion/ performance capture studio (clean up the data and map animation data to 3D models) |
Applying 3D animation techniques |
PC7. apply 3d animation techniques, including: realistic 3D animation- motion capture + key frame animation (e.g. in films such as Beowulf, Avatar and Lord of the Rings’s Gollum)semi-realistic 3D animation (e.g. in films such as little Krishna and Brave)toon 3D animation (e.g. films such as Kung-fu Panda)simulation of traditional & stop motion techniques (e.g. advertisements such as Vineta Cucini, Amaron Battery etc.) |
Using 3D animation tools |
PC8. produce 3D movements and performance with the help of 3D animation tools such as Autodesk Maya, XSI, 3d Studio Max, Blender, motion capture tools like marker tracking cameras and inertial suits |
Reviewing, refining and storing end- products |
PC9. critically review animation produced, keeping in mind creative and design specifications and the production brief |
PC10. refine the output based on deviations observed and/or modifications required within requisite timelines PC11. ensure that work-products meet quality standards (so that they can be approved with minimum iterations) and are delivered in requisite timelines PC12. organise, store and manage work-products into file formats using standard file naming conventions and maintain assets for further use |
|
Working effectively within the animation team |
PC13. work and communicate effectively within the team and other departments, namely design, modeling/rigging, texturing, editing, rendering, compositing PC14. train junior animators to improve their output quality and skills, if appropriate to the role |
Knowledge and Understanding (K) |
|
A. Organizational Context (Knowledge of the company / organization and its processes) |
The user/individual on the job needs to know and understand: KA1. the objective/purpose that the end-product intends to achieve KA2. the profile of the target audience for the end-product KA3. responsibilities and scope of work expected from the animator KA4. the expectations of the Client, Director, Animation Supervisor and the Producer with respect to the process, techniques to be used and guidelines with respect to characters and look and feel of the end-product KA5. limitations on the effort, duration, schedule and resources and issues that might arise during production KA6. the production requirements and quality that needs to be reflected in the final output KA7. the timelines within which the product needs to be delivered KA8. the typical processes involved 3d animation production i.e. staging, blocking, 1st. level animation, lip-sync and facials, final animation, specialised animation (cloth and hair simulation), secondary animation (accessories), lighting & rendering, sfx and compositing KA9. applicable health and safety guidelines |
![](https://gprsstudio.com/wp-content/uploads/2023/10/download-25-1.jpeg)
B. Technical Knowledge |
The user/individual on the job needs to know and understand: KB1. basic/advanced scripting KB2. the fundamentals and principles of 3D Animation, 3D Environments and film- making KB3. art and visual treatment KB4. fundamentals of Motion capture and performance capture technologies KB5. principles of movement and timing KB6. principles of human/ animal/ character anatomy and how they can be applied to animation KB7. how to observe and study human/ animal/ character behavior and expressions to help visualise concepts KB8. how to enact and emote; and thereby animate characters in accordance to the demands of the script and animatic KB9. properties of the surfaces that are being used in the animation KB10. how to work with graphics and animation software including Autodesk Maya, Softimage, XSI, 3D Studio Max and Blender KB11. design standards and specifications that needs to be complied with to produce the final output KB12. 3d output and delivery formats KB13. basics of modeling and rigging (added advantage) KB14. applicable health and safety guidelines |
Skills (S) (Optional) |
|
A. Core Skills/ Generic Skills |
Writing skills |
The user/individual on the job needs to know and understand how to: SA1. report output, efforts and schedule taken to complete the allotted task |
|
Reading skills |
|
The user/individual on the job needs to know and understand how to: SA2. read and understand the script and character descriptions SA3. read the work plan and production schedule to ensure that progress is in line SA4. read and understand the short division, character identification and frames planned during motion / performance capture |
|
Oral communication (listening and speaking skills) |
|
The user/individual on the job needs to know and understand how to: SA5. suggest creative ideas to the director and animation supervisor SA6. communicate clearly and collaborate effectively with colleagues who are working with the previous or next scenes/shots SA7. understand the modifications required from the Director, Animation supervisor and Producer SA8. discuss the challenges faced during production and discuss ways to address such challenges in future projects |
|
B. Professional Skills |
Decision making |
The user/individual on the job needs to know and understand how to: SB1. manage creative decisions as per the client inputs while producing 3d animation |
Plan and organize |
|
The user/individual on the job needs to know and understand how to: SB2. work effectively as a member of the team and help realise overall timelines SB3. prioritise work-products and tasks based on requirements SB4. understand shot break up and plan effort and time required for each element of the shot |
|
Customer centricity |
|
The user/individual on the job needs to know and understand how to: SB5. how to plan individual timelines and deliver on schedule |
|
Problem solving |
|
The user/individual on the job needs to know and understand how to: SB6. address comments and make changes SB7. seek assistance and guidance from the Director, Art Director and Supervisors, where required |
|
Analytical thinking |
|
The user/individual on the job needs to know and understand how to: SB8. have a keen eye for detail and maintain an aesthetic sense towards colour Shapes, forms and software capabilities of the final output |
|
Critical thinking |
|
The user/individual on the job needs to know and understand how to: SB9. improve work-products and performance based on feedback received and through self-appraisal |
NOS Version Control
NOS Code |
MES/N0705 |
||
Credits(NSQF) |
TBD |
Version number |
1.0 |
Sector |
Media and Entertainment |
Drafted on |
16/03/2013 |
Sub-sector |
Animation, Gaming |
Last reviewed on |
30/07/2019 |
Occupation |
Animaton |
Next review date |
20/06/2021 |
National Occupational Standard
Overview
This unit is about producing stop motion animation using relevant techniques, based on the storyboard
Animator Course free of cost 6 month
Unit Code |
MES/N0706 |
Unit Title (Task) |
Produce stop motion animation |
Description |
This OS unit is about producing stop motion animation using relevant techniques, based on the storyboard |
Scope |
This unit/task covers the following: Preparing a prototype work product/pre-visualisationPreparing stop motion animation end-productsThis may be across: films, television series, advertisements, education content, work-products for the internet, promotional material/corporate presentations, game art, augmented reality and industry specific content such as scientific animation, legal and architectureReviewing, refining and storing end-productsApplying stop-motion animation techniquesWorking effectively within the animation team |
Performance Criteria (PC) w.r.t. the Scope |
|
Element |
Performance criteria |
Preparing a prototype work product/pre- visualisation |
To be competent, the user/individual on the job must be able to: PC1. follow the storyboard for composition (eg: the way characters will act/move in accordance with the storyboard) PC2. prepare prototype work products/pre-visualisation |
Preparing stop motion animation end-products |
PC3. move characters and construct/compose a shot as per the storyboard PC4. animate stop motion characters (puppets or models) in accordance with the script and any feedback from the Director/Producer/Supervisor |
Applying stop-motion animation techniques |
PC5. apply stop motion animation techniques including: traditional frame-by-frame captureclaymationcut-out using computer-generated tools |
Reviewing, refining and storing end- products |
PC6. critically review animation produced, keeping in mind creative and design specifications and the production brief PC7. refine the output based on deviations observed and/or modifications required within requisite timelines PC8. ensure that work-products meet quality standards (so that they can be approved with minimum iterations) and are delivered in requisite timelines PC9. organise, store and manage work-products into file formats using standard file naming conventions and maintain assets for further |
Working effectively within the animation team |
PC10. train junior animators to improve their output quality and skills, if appropriate to the role |
Knowledge and Understanding (K) |
|
A. Organizational Context (Knowledge of the |
The user/individual on the job needs to know and understand: KA1. the objective/purpose that the end-product intends to achieve KA2. the profile of the target audience for the end-product |
![](https://gprsstudio.com/wp-content/uploads/2023/10/walk-angle_orig.webp)
company / organization and its processes) |
KA3. responsibilities and scope of work for various departments KA4. the expectations of the Director, Animation Supervisor and the Producer with respect to the process, techniques to be used and guidelines with respect to characters and look and feel of the end-product KA5. limitations on the time and resources and issues that might arise during production KA6. the production requirements and quality that needs to be reflected in the final output KA7. the timelines within which the product needs to be delivered |
B. Technical Knowledge |
The user/individual on the job needs to know and understand: KB1. the fundamentals and principles of animation and film-making KB2. stop motion animation techniques KB3. principles of movement and timing KB4. how to develop/portray the character in accordance to the script KB5. principles of human anatomy and how they can be applied to animation KB6. how to observe and study human behavior and expressions to help visualise concepts KB7. how to enact and emote; and thereby animate characters in accordance to the demands of the script and animatic KB8. properties of the characters and materials that are being used in the animation KB9. how to work with graphics and animation software including Autodesk Maya, XSI, 3D studio max and Blender KB10. design standards and specifications that needs to be complied with to produce the final output KB11. applicable health and safety guidelines |
Skills (S) (Optional) |
|
A. Core Skills/ Generic Skills |
Writing skills |
The user/individual on the job needs to know and understand how to: SA1. document output, efforts and schedule taken to complete the allotted task |
|
Reading skills |
|
The user/individual on the job needs to know and understand how to: SA2. read and understand the script and character descriptions SA3. read the work plan and production schedule to ensure that progress is in line |
|
Oral communication (listening and speaking skills) |
|
The user/individual on the job needs to know and understand how to: SA4. suggest creative ideas to the Director and Animation supervisor SA5. communicate clearly and collaborate effectively with colleagues who are working with the previous or next scenes/shots SA6. understand the modifications required from the Director, Animation supervisor and Producer SA7. discuss the challenges faced during production and discuss ways to address such challenges in future projects |
|
B. Professional Skills |
Decision making |
The user/individual on the job needs to know and understand how to: SB1. manage creative decisions as per the client inputs while producing animation |
Plan and organize |
|
The user/individual on the job needs to know and understand how to: SB2. how to plan individual timelines and deliver on schedule SB3. work effectively as a member of the team and help realise overall timelines SB4. prioritise work-products and tasks based on requirements |
|
Customer centricity |
|
The user/individual on the job needs to know and understand how to: SB5. how to plan individual timelines and deliver on schedule plan and prioritize work according to the requirements SB6. manage deadlines successfully on time |
|
Problem solving |
|
The user/individual on the job needs to know and understand how to: SB7. address comments and make changes SB8. seek assistance and guidance from the Director, Art Director and Supervisors, where required |
|
Analytical thinking |
|
The user/individual on the job needs to know and understand how to: SB9. have a keen eye for detail and maintain an aesthetic sense towards colour Shapes, forms and software capabilities of the final output |
|
Critical thinking |
|
The user/individual on the job needs to know and understand how to: SB10. improve work-products and performance based on feedback received and through self-appraisal |
NOS Version Control
NOS Code |
MES/N0706 |
||
Credits(NSQF) |
TBD |
Version number |
1.0 |
Sector |
Media and Entertainment |
Drafted on |
16/03/2013 |
Sub-sector |
Animation, Gaming |
Last reviewed on |
30/07/2019 |
Occupation |
Animaton |
Next review date |
20/06/2021 |
This unit is about contributing towards maintaining a healthy, safe and secure working environment
Unit Code |
MES/N0104 |
Unit Title (Task) |
Maintain workplace health and safety |
Description |
This OS unit is about contributing towards maintaining a healthy, safe and secure working environment |
Scope |
This unit/task covers the following: Understanding the health, safety and security risks prevalent in the workplaceKnowing the people responsible for health and safety and the resources availableIdentifying and reporting risksComplying with procedures in the event of an emergency |
Performance Criteria (PC) w.r.t. the Scope |
|
Element |
Performance criteria |
Understanding the health, safety and security risks prevalent in the workplace |
To be competent, the user/individual on the job must be able to: PC1. maintain one’s posture and position to minimize fatigue and any risk of injury PC2. maintain first aid kit and keep oneself updated on the first aid procedures PC3. identify and document potential risks like sitting postures while using computer, eye fatigues and other hazards at the workplace PC4. accurately maintain accident reports PC5. report health and safety risks/ hazards to the concerned personnel PC6. participate in organization’s health and safety knowledge sessions and drills |
Knowing the people responsible for health and safety and the resources available |
PC7. identify the people responsible for health and safety at the workplace, including those to contact in case of an emergency PC8. identify security signals e.g. fire alarms and places such as staircases, fire warden stations, first aid and medical rooms |
Identifying and reporting risks |
PC9. identify aspects of your workplace that could cause potential risk to own and others health and safety PC10. ensure own personal health and safety, and that of others at the workplace through precautionary measures PC11. identify and recommend opportunities for improving health, safety, and security to the designated person PC12. report any hazards outside the individual’s authority to the relevant person in line with organisational procedures and warn other people who may be affected |
Complying with procedures in the event of an |
PC13. follow organization’s emergency procedures for accidents, fires or any other natural calamity in case of a hazard PC14. identify and correct risks like illness, accidents, fires or any other natural |
emergency |
calamity safely and within the limits of individual’s authority |
Knowledge and Understanding (K) |
|
A. Organizational Context (Knowledge of the company / organization and its processes) |
The user/individual on the job needs to know and understand: KA1. organisation’s norms and policies relating to health and safety KA2. government norms and policies regarding health and safety and related emergency procedures KA3. limits of authority while dealing with risks/ hazards KA4. the importance of maintaining high standards of health and safety at a workplace |
B. Technical Knowledge |
The user/individual on the job needs to know and understand: KB1. the different types of health and safety hazards in a workplace KB2. safe working practices for own job role KB3. evacuation procedures and other arrangements for handling risks KB4. names and contact numbers of people responsible for health and safety in a workplace KB5. how to summon medical assistance and the emergency services, where necessary KB6. vendors’ or manufacturers’ instructions for maintaining health and safety while using equipments, systems and/or machines |
Skills (S) (Optional) |
|
A. Core Skills/ Generic Skills |
Writing skills |
The user/individual on the job needs to know and understand how to: SA1. how to write and provide feedback regarding health and safety to the concerned people SA2. how to write and highlight potential risks or report a hazard to the concerned people |
|
Reading skills |
|
The user/individual on the job needs to know and understand how to: SA3. read instructions, policies, procedures and norms relating to health and safety |
|
Oral communication (listening and speaking skills) |
|
The user/individual on the job needs to know and understand how to: SA4. highlight potential risks and report hazards to the designated people SA5. listen and communicate information with all anyone concerned or affected |
|
B. Professional Skills |
Decision making |
The user/individual on the job needs to know and understand how to: SB1. Make decisions on a suitable course of action or plan |
|
Plan and organize |
The user/individual on the job needs to know and understand how to: SB2. plan and organize people and resources to deal with risks/ hazards that lie within the scope of one’s individual authority SB3. |
|
Customer centricity |
|
The user/individual on the job needs to know and understand how to: SB4. build and maintain positive and effective relationships with colleges and customers |
|
Problem solving |
|
The user/individual on the job needs to know and understand how to: SB5. apply problem solving approaches in different situations |
|
Analytical thinking |
|
The user/individual on the job needs to know and understand how to: SB6. analyze data and activites |
|
Critical thinking |
|
The user/individual on the job needs to know and understand how to: SB7. understand hazards that fall within the scope of individual authority and report all hazards that may supersede one’s authority SB8. apply balanced judgements in different situations |
NOS Version Control
NOS Code |
MES/N0104 |
||
Credits(NSQF) |
TBD |
Version number |
1.0 |
Sector |
Media and Entertainment |
Drafted on |
16/03/2013 |
Sub-sector |
Animation, Gaming |
Last reviewed on |
30/07/2019 |
Occupation |
Animaton |
Next review date |
20/06/2021 |
Animator Course free of cost 6 month
Annexure
Nomenclature for QP and NOS
QP number (2 numbers)
Occupation (2 numbers)
Occupational Standard
An example of NOS with ‘N’
9 characters
OS number (2 numbers)
Occupation (2 numbers)
Sub-sector |
Range of Occupation numbers |
Film |
01-20 |
Television |
21-30 |
|
31-35 |
Animation |
36-45 |
Gaming |
46-55 |
Radio |
56-60 |
Digital |
61-70 |
OOH / Advertising |
71-80 |
Creative & Performing Art |
81-85 |
Sound & Music |
86-90 |
Theme & Amusement Park |
91-95 |
Event Management |
96-99 |
Sequence |
Description |
Example |
Three letters |
Media and Entertainment |
MES |
Slash |
/ |
/ |
Next letter |
Whether QP or NOS |
Q |
Next two numbers |
Animator |
07 |
Next two numbers |
QP number |
01 |
CRITERIA FOR ASSESSMENT OF TRAINEES
Job Role : Animator
Qualification pack : MES/Q0701
Sector skill council : Media and Entertainment Skills Council
Guidelines for Assessment: |
1. Criteria for assessment for each Qualification Pack will be created by the Sector Skill Council. Each Performance Criteria (PC) will be assigned marks proportional to its importance in NOS. SSC will also lay down proportion of marks for Theory and Skills Practical for each PC. |
2. The assessment for the theory & Practical part will be based on knowledge bank of questions created by the AA and approved by SSC. |
3. Individual assessment agencies will create unique question papers for theory part for each candidate at each examination/training center (as per assessment criteria below) |
4. Individual assessment agencies will create unique evaluations for skill practical for every student at each examination/training center based on this criteria. |
5. To pass the Qualification Pack , every trainee should score a minimum of 70% cumulatively (Theory and Practical). |
Assessment outcomes |
Assessment criteria for outcomes |
Marks Allocation |
|||
Total marks |
Out of |
Theory |
Skills Practical |
||
PC1. Understand, clarify and agree on the project |
|||||
brief from the Director, Art |
|||||
Director and Supervisors. This could include the |
|||||
following: |
|||||
Objective, concept/style of animation, script, |
|||||
storyboard and animatic, do’s and don’ts for |
|||||
animation, target audience, project pipeline/ |
|||||
MES/N0701 |
asset management/ scheduling and activities, |
35 |
20 |
||
(Understand Script |
project timelines and constraints, production brief/ key milestones for delivery, creative |
100 |
50 |
||
Requirements) |
brief/desired look of the end-product – using |
||||
similar projects for reference, quality standards |
|||||
to be maintained, technical details like aspect |
|||||
ratio, output format, list of deliverables and their |
|||||
respective output format |
|||||
PC2. Understand various parameters of the end- |
|||||
product that would influence production |
25 |
10 |
|||
requirements (e.g. duration, style, number of |
Guidelines for Assessment:
1. Criteria for assessment for each Qualification Pack will be created by the Sector Skill Council. Each Performance Criteria (PC) will be assigned marks proportional to its importance in NOS. SSC will also lay down proportion of marks for Theory and Skills Practical for each PC.
2. The assessment for the theory & Practical part will be based on knowledge bank of questions created by the AA and approved by SSC.
3. Individual assessment agencies will create unique question papers for theory part for each candidate at each examination/training center (as per assessment criteria below)
4. Individual assessment agencies will create unique evaluations for skill practical for every student at each examination/training center based on this criteria.
5. To pass the Qualification Pack , every trainee should score a minimum of 70% cumulatively (Theory and Practical).
![](https://gprsstudio.com/wp-content/uploads/2023/10/animation_film.webp)