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Rigging Artist course free of cost 6 month

Rigging Artist course free of cost 6 month
Job RoleRigging Artist
Role DescriptionCreate computer generated rigs for movement of models
NSQF level4
Minimum Educational Qualifications Maximum Educational QualificationsClass X NA
Prerequisite License or TrainingArt, Adobe Flash, 3D software
Minimum Job Entry Age18 years
  Experience0-1 years Trainee / Junior Rigging Artist 1+ years Rigging Artist
      Applicable National Occupational Standards (NOS) 
Performance CriteriaAs described in the relevant OS units
Keywords /TermsDescription
BudgetBudget is an estimate of the total cost of production that may include a break-up of cost components
CompositingCompositing is the process of combining layers of images/elements into a single frame
Clean-upRefining the interim/rough animation
Creative BriefCreative brief is a document that captures the key questions that serve as a guide for the production including the vision, objective of the project, target audience, timelines, budgets, milestones, stakeholders etc.
Key FrameKey Frames are the key poses, usually the start and end poses for a particular animation sequence
ModellingModelling is the process of creating three-dimensional models for animation using a specialised software application.
RenderingRendering is the process of converting three-dimensional models into two- dimensional images with 3D effects
RiggingRigging is the process of adding joints to a static three-dimensional model to aid movement during posing
TimelinesTimelines is a listing of dates by which the production milestones/stages need to be completed
SectorSector is a conglomeration of different business operations having similar businesses and interests. It may also be defined as a distinct subset of the economy whose components share similar characteristics and interests.
Sub-sectorSub-sector is   derived   from   a   further   breakdown   based   on   the characteristics and interests of its components.
VerticalVertical may exist within a sub-sector representing different domain areas or the client industries served by the industry.
OccupationOccupation is a set of job roles, which perform similar/related set of functions in an industry
FunctionFunction is an activity necessary for achieving the key purpose of the sector, occupation, or area of work, which can be carried out by a person or a group of persons. Functions are identified through functional analysis and form the basis of OS.
Sub-functionsSub-functions are sub-activities essential to fulfill the achieving the objectives of the function.
Job roleJob role defines a unique set of functions that together form a unique employment opportunity in an organization.
Occupational Standards (OS)OS specify the standards of performance an individual must achieve when carrying out a function in the workplace, together with the knowledge and understanding they need to meet that standard consistently. Occupational Standards are applicable both in the Indian and global contexts.
Performance CriteriaPerformance Criteria are statements that together specify the standard of performance required when carrying out a task
National Occupational Standards (NOS)NOS are Occupational Standards which apply uniquely in the Indian context.
Qualifications Pack CodeQualifications Pack Code  is a unique reference code that identifies a qualifications pack.

Unit CodeMES/N2501 
Unit Title (Task)Interpret the script/ brief/ storyboard
DescriptionThis OS unit is about interpreting the script/ brief/ storyboard for the animation process
ScopeThis unit/task covers the following: Interpretation of script/ brief/ storyboard
Performance Criteria (PC) w.r.t. the ScopePe
ElementPerformance Criteria 
Interpretation of script/ brief/ storyboardTo be competent, the user/individual on the job must be able to: PC1. understand the script, brief and storyboard from the art director and character designers PC2. understand the design brief in context of his/her job (appearance, complexion, dressing, moods, personalities, expressions etc.) PC3. understand the requirements (number, types, duplicates etc.) PC4. understand the specifications (dimensions, operating parameters etc.) PC5. understand the technical needs of the project relevant to his/ her job role (Television, Film, Gaming, Internet, DVD etc.) PC6. be aware and responsible of his/her role in the pre-production, production and post-production process
Knowledge and Understanding (K)
A. Organizational Context (Knowledge of the company / organization and its processes)The user/individual on the job needs to know and understand: KA1. the creative vision and elements of production relevant to his/her job role KA2. the project pipeline/schedule and timelines relevant to their work KA3. the intended purpose/ end-use of the models that need to be created
B. Technical KnowledgeThe user/individual on the job needs to know and understand: KB1. principles of animation KB2. human anatomy, skeleton structure, joints, facial muscles etc. KB3. human mannerisms, emotions, behavior, facial expressions etc. KB4. techniques and workflow KB5. drawing and illustration techniques KB6. how to prepare an output that is consistent with the creative look of the production and in accordance to the script and design brief KB7. the sources for research and reference material KB8. applicable copyright norms and intellectual property rights KB9. applicable health and safety guidelines
Skills (S) (Optional)
A. Core Skills/ Generic SkillsWriting Skills
The user/individual on the job needs to know and understand how to: SA1.   document    notes    while    understanding    the    brief,    requirements                         and specifications from the art director and character designers to refer to during the production process
Reading Skills
The user/individual on the job needs to know and understand how to: SA2. read and understand the design brief and character pack SA3. research links, videos, artwork etc. that can be used as references
Oral Communication (Listening and Speaking skills)
The user/individual on the job needs to know and understand how to: SA4. understand the design brief and requirements from the Art Director and character designers
B. Professional SkillsPlan and Organize
The user/individual on the job needs to know and understand how to: SB1.     breakup the tasks required and estimate the time required for each task, so as to manage own work in assigned time schedule
Problem Solving
The user/individual on the job needs to know and understand how to: SB2. identify any creative problems that may arise during the production and work back with the art director and character designers to find suitable solutions to address them SB3. handle technical issues such as pipeline concerns, optimizing efficiency of assets and asset integration in collaboration with peers and under supervision of the art director
Decision making
The user/individual on the job needs to know and understand how to: SB4.    make decisions related to the way the script will be represented visually
Analytical Thinking
The user/individual on the job needs to know and understand how to: SB5.     have a keen eye for detail and maintain an aesthetic sense towards the final output
Critical Thinking
The user/individual on the job needs to know and understand how to: SB6. appraise the quality of the references gathered (storyboard/character turn around/pose sheet/facial expressions/etc) to ensure it is in line with the initial concept and quality standards
Customer Centricity
The user/individual on the job needs to know and understand how to: SB7.    check that the references/interpretations meets customer requirements

NOS Version Control

NOS CodeMES/N2501
Credits(NSQF)TBDVersion number1.0
SectorMedia and EntertainmentDrafted on16/07/2014
Sub-sectorAnimation, GamingLast reviewed on20/03/2018
OccupationAsset CreationNext review date20/06/2021
Unit CodeMES/N2504
Unit Title (Task)Rig models for movements
DescriptionThis OS unit is about creating computer generated rigs for movement of models under close supervision
ScopeThis unit/task covers the following: Creating rigs for models (including creating movements of characters {Bends, Stretches, Expressions}, Accessories, objects, props, sets, locations, bipeds, quadrupeds, Hair/fur simulation, Cloth simulation)
Performance Criteria (PC) w.r.t. the Scope
ElementPerformance Criteria
Creating rigs for modelsTo be competent, the user/individual on the job must be able to: PC1. create user interfaces and controls for movements in the models according to the design brief (appearance, expressions, movements, dramatic poses etc.), and specifications (mobility, operating parameters, hierarchy of movement etc.) under supervision of the animator PC2. create prototypes/pilots for testing PC3. ensure that the final rigs are clean, efficient, have realistic movements (using muscle based rigging) and are animation friendly
Knowledge and Understanding (K)
A. Organizational Context (Knowledge of the company / organization and its processes)The user/individual on the job needs to know and understand: KA1. the creative vision and elements of production relevant to his/her job role KA2. the pipeline/schedule and timelines relevant to their work KA3. the intended purpose/ end-use of the models that need to be created
B. Technical KnowledgeThe user/individual on the job needs to know and understand: KB1. the principles of 3D modelling and animation KB2. human anatomy, skeleton structure, joints, facial muscles etc. KB3. rigging principles, processes, systems and techniques like FK, IK etc. KB4. fundamentals of mathematics and engineering KB5. how to calculate a rig in the fastest possible manner KB6. how to write computer scripts and programs to create the desired rigs in models KB7. the breaking points for the rig KB8. how primary movements (movements, facial expressions, gestures etc.) would affect on secondary animation (of clothing, accessories etc.) KB9. how to work on software such as Autodesk Maya, 3D Studio Max, Blender etc. KB10. programming languages such as C, C++, Python, MEL etc. KB11. how to develop rigs for models consistent with the creative look of the production and in accordance to the script and design brief KB12. basics of modeling to maintain a surface flow as per rigging requirements KB13. the sources for research and reference material KB14. how to test the rigs using phonemes test, extreme animation test, expression test, cloth test with motion, jewel motion test etc. KB15. applicable health and safety guidelines
Skills (S) (Optional)
A. Core Skills/ Generic SkillsWriting Skills
The user/individual on the job needs to know and understand how to: SA1. document notes on the rigging points to be created for different models to assist during the rigging process
Reading Skills
The user/individual on the job needs to know and understand how to: SA2. read and understand the script and storyboard to understand the movements demanded of the script SA3. gather references and drawings to compare with real-life movements and help define the rigging points
Oral Communication (Listening and Speaking skills)
The user/individual on the job needs to know and understand how to: SA4. understand the design brief and rigging points to be created from the art director, character designers and animators SA5. collaborate with modelers and animators during the testing phase to ensure that the model will meet animation requirements SA6. present the final character models to the Art Director and solicit feedback
B. Professional SkillsPlan and Organize
The user/individual on the job needs to know and understand how to: SB1.     plan and prioritise own work according to the requirements and agreed timelines SB2.    identify reuse of rigs created earlier or available on the internet
Problem Solving
The user/individual on the job needs to know and understand how to: SB3.     identify any creative problems that may arise during the production and work back with the art director and character designers to find suitable solutions to address them
Critical Thinking
The user/individual on the job needs to know and understand how to: SB4.    create rigs   in   accordance   to   the   needs   of   the   animator   including implementation of “Custom” Controls.
Decision making
The user/individual on the job needs to know and understand how to: SB5.      manage creative decisions as per the client inputs while rigging 3D models
Customer Centricity
The user/individual on the job needs to know and understand how to: SB6.     Manage deadlines and revert on corrections or rework as per the client/animators inputs while rigging  3D models
Analytical Thinking
The user/individual on the job needs to know and understand how to: SB7.     have a keen eye for detail and maintain an aesthetic sense towards colour Shapes, forms and software capabilities of the final output

NOS Version Control

NOS CodeMES/N2504
Credits(NSQF)TBDVersion number1.0
SectorMedia and EntertainmentDrafted on16/07/2014
Sub-sectorAnimation, GamingLast reviewed on20/06/2018
OccupationAsset CreationNext review date20/06/2021
Unit CodeMES/N2505
Unit Title (Task)Test computer generated rigs
DescriptionThis OS unit is about testing computer generated rigs for movement of models
ScopeThis unit/task covers the following: Test the rigs for proper functioning
Performance Criteria (PC) w.r.t. the Scope
ElementPerformance Criteria
Test the rigs for proper functioningTo be competent, the user/individual on the job must be able to: PC1. ensure that the rigs are smooth, intuitive and responsive and meet production requirements PC2. ensure rigged assets deform correctly from all required camera positions and angles PC3. ensure that final rigs are suitable for exhibition on the applicable medium e.g. feature, television, game, e-learning etc. PC4. find solutions for complex rigging problems when required
Knowledge and Understanding (K)
A. Organizational Context (Knowledge of the company / organization and its processes)The user/individual on the job needs to know and understand: KA1. the creative vision and elements of production KA2. the production pipeline/schedule and timelines relevant to their work KA3. the intended purpose/ end-use of the models that need to be created
B. Technical KnowledgeThe user/individual on the job needs to know and understand: KB1. the principles of 3D modelling and animation KB2. human anatomy, skeleton structure, joints, facial muscles etc. KB3. rigging principles, processes, systems and techniques like FK, IK etc. KB4. fundamentals of mathematics and engineering KB5. how to calculate a rig in the fastest possible manner KB6. how to write computer scripts and programs to create the desired rigs in models KB7. the breaking points for the rig KB8. how primary movements (movements, facial expressions, gestures etc.) would affect secondary animation (of clothing, accessories etc.) KB9. how to work on software such as Autodesk Maya, 3D Studio Max, Blender etc KB10. programming languages such as C, C++, Python, MEL etc. KB11. how to develop rigs for models consistent with the creative look of the production and in accordance to the script and design brief KB12. basics of modeling to maintain a surface flow as per rigging requirements KB13. the sources for research and reference material KB14. how to test the rigs using phonemes test, extreme animation test, expression test, cloth test with motion, jewel motion test etc. KB15. applicable health and safety guidelines
Skills (S) (Optional)
A. Core Skills/ Generic SkillsWriting Skills
The user/individual on the job needs to know and understand how to: SA1. document notes on the rigging points to be created for different models to assist during the rigging process
Reading Skills
The user/individual on the job needs to know and understand how to: SA2. read and understand the script and storyboard to understand the movements demanded of the script SA3. gather references and drawings to compare with real-life movements and help define the rigging points
Oral Communication (Listening and Speaking skills)
The user/individual on the job needs to know and understand how to: SA4. understand the design brief and rigging points to be created from the Art Director, character designers and animators SA5. collaborate with modelers and animators during the testing phase to ensure that the model will meet animation requirements SA6. present the final character models to the Art Director and solicit feedback
B. Professional SkillsPlan and Organize
The user/individual on the job needs to know and understand how to: SB1.     plan and prioritise own work according to the requirements and agreed timelines SB2.    identify reuse of rigs created earlier or available on the internet
Problem Solving
The user/individual on the job needs to know and understand how to: SB3. identify any creative problems that may arise during the production and work back with the art director and character designers to find suitable solutions to address them
Critical Thinking
The user/individual on the job needs to know and understand how to: SB4.    create rigs   in   accordance   to   the   needs   of   the   animator   including implementation of “Custom” Controls.
Decision making
The user/individual on the job needs to know and understand how to: SB5.    manage    creative decisions as per the client inputs while testing rigs for animation for desired poses.
Customer Centricity
The user/individual on the job needs to know and understand how to: SB6.    prioritize work according to the requirements of facial/lipsync /animation departments
Analytical Thinking
The user/individual on the job needs to know and understand how to: SB7.    have a keen eye for detail and maintain an aesthetic sense towards Shapes .

NOS Version Control

NOS CodeMES/N2505
Credits(NSQF)TBDVersion number1.0
SectorMedia and EntertainmentDrafted on16/07/2014
Sub-sectorAnimation, GamingLast reviewed on20/03/2018
OccupationAsset CreationNext review date20/06/2021
Unit CodeMES/N0104
Unit Title (Task)Maintain workplace health and safety
DescriptionThis OS unit is about contributing towards maintaining a healthy, safe and secure working environment
ScopeThis unit/task covers the following: understanding the health, safety and security risks prevalent at the workplaceknowing the people responsible for health and safety and the resources availableidentifying and reporting riskscomplying with procedures in the event of an emergency
Performance Criteria(PC) w.r.t. the Scope
ElementPerformance Criteria
Understanding the health, safety and security risks prevalent in the workplaceTo be competent, the user/individual on the job must be able to: PC1. maintain one’s posture and position to minimize fatigue and any risk of injury PC2.   maintain first aid kit and keep oneself updated on the first aid procedures PC3. identify and document potential risks like sitting postures while using computer, eye fatigues and other hazards at the workplace PC4. accurately maintain accident reports PC5. report health and safety risks/ hazards to the concerned personnel PC6. participate in organization’s health and safety knowledge sessions and drills
Knowing the people responsible for health and safety and the resources availablePC7. identify the people responsible for health and safety at the workplace, including those to contact in case of an emergency PC8. identify security signals e.g. fire alarms and places such as staircases, fire warden stations, first aid and medical rooms
Identifying and reporting risksPC9. identify aspects of your workplace that could cause potential risk to own and others health and safety PC10. ensure own personal health and safety, and that of others at the workplace through precautionary measures PC11. identify and recommend opportunities for improving health, safety, and security to the designated person PC12. report any hazards outside the individual’s authority to the relevant person in line with organisational procedures and warn other people who may be affected
Complying with procedures in thePC13. follow organisation’s emergency procedures for accidents, fires or any other natural calamity in case of a hazard
event of an emergencyPC14. identify and correct risks like illness, accidents, fires or any other natural calamity; safely and within the limits of individual’s authority
Knowledge and Understanding (K)
A. Organizational Context (Knowledge of the company / organization and its processes)The user/individual on the job needs to know and understand: KA1. organisation’s norms and policies relating to health and safety KA2. government norms and policies regarding health and safety and related emergency procedures KA3. limits of authority while dealing with risks/ hazards KA4. the importance of maintaining high standards of health and safety at a workplace
B. Technical KnowledgeThe user/individual on the job needs to know and understand: KB1. the different types of health and safety hazards at a workplace KB2. safe working practices for own job role KB3. evacuation procedures and other arrangements for handling risks KB4. names and contact numbers of people responsible for health and safety at a workplace KB5. how to summon medical assistance and the emergency services, where necessary KB6. vendors’ or manufacturers’ instructions for maintaining health and safety while using equipments, systems and/or machines
Skills (S) (Optional)
A. Core Skills/ Generic SkillsWriting Skills
The user/individual on the job needs to know and understand how to: SA1. write and provide feedback regarding health and safety to the concerned people SA2. write and highlight potential risks or report a hazard to the concerned people
Reading Skills
The user/individual on the job needs to know and understand how to: SA3. read instructions, policies, procedures and norms relating to health and safety
Oral Communication (Listening and Speaking skills)
The user/individual on the job needs to know and understand how to: SA4. highlight potential risks and report hazards to the designated people SA5. listen and communicate information with all concerned or affected
B. Professional SkillsDecision making
The user/individual on the job needs to know and understand how to: SB1.    make decisions on a suitable course of action or plan
 Plan and Organize
The user/individual on the job needs to know and understand how to: SB2.    plan and organize people and resources to deal with risks/ hazards that lie within the scope of one’s individual authority
Customer Centricity
The user/individual on the job needs to know and understand how to: SB3.     build and maintain positive and effective relationships with colleagues and customers
Problem Solving
The user/individual on the job needs to know and understand how to: SB4.    apply problem solving approaches in different situations
Analytical Thinking
The user/individual on the job needs to know and understand how to: SB5.    analyze data and activities
Critical Thinking
The user/individual on the job needs to know and understand how to: SB6. understand hazards that fall within the scope of individual authority and report all hazards that may supersede one’s authority SB7.    apply balanced judgements in different situations

NOS Version Control

NOS CodeMES/N0104
Credits(NSQF)TBDVersion number1.0
SectorMedia and EntertainmentDrafted on16/07/2014
Sub-sectorAnimation, GamingLast reviewed on20/03/2018
OccupationAsset CreationNext review date20/06/2021
Sub-sectorRange of Occupation numbers
Film01-20
Television21-30
Print31-35
Animation36-45
Gaming46-55
Radio56-60
Digital61-70
OOH / Advertising71-80
Creative & Performing Art81-85
Sound & Music86-90
Theme & Amusement Park91-95
Event Management96-99
SequenceDescriptionExample
Three lettersMedia and EntertainmentMES
Slash//
Next letterWhether QP or NOSQ
Next two numbersAsset Creation25
Next two numbersQP number02

Guidelines for Assessment:
1. Criteria for assessment for each Qualification Pack will be created by the Sector Skill Council. Each Performance Criteria (PC) will be assigned marks proportional to its importance in NOS. SSC will also lay down proportion of marks for Theory and Skills Practical for each PC.
2. The assessment for the theory & Practical part will be based on knowledge bank of questions created by the AA and approved by SSC.
3. Individual assessment agencies will create unique question papers for theory part for each candidate at each examination/training center (as per assessment criteria below)
4. Individual assessment agencies will create unique evaluations for skill practical for every student at each examination/training center based on this criteria.
5. To pass the Qualification Pack , every trainee should score a minimum of 70% cumulatively (Theory and Practical).
6. In case of unsuccessful completion, the trainee may seek reassessment on the Qualification Pack
Assessment outcomes  Assessment criteria for outcomesTotal marksMarks Allocation
Out ofTheorySkills Practical
            MES/N2501 (Interpret the script/ brief/ storyboard)PC1. Understand the script, brief and storyboard from the Art Director and character designers                100201010
PC2.Understand the design brief (Appearance, complexion, dressing, moods, personalities, expressions etc.)  20  10  10
PC3.Understand the requirements (number, types, duplicates etc.)20515
PC4.Understand the specifications (dimensions, operating parameters etc.20515
PC5.Understand the technical needs of the project (Television, Film, Gaming, Internet, DVD etc.)  10  5  5
PC6.Be aware and responsible of his/her role in the pre-production, production and post- production process.  10  5  5
  Total1004060
MES/N2504 (Rig models for movements)PC1.Create user interfaces and controls for movements in the models according to the design      brief      (appearance,      expressions, movements,     dramatic     poses     etc.),     and  100  50  20  30
Assessment outcomes  Assessment criteria for outcomesTotal marksMarks Allocation
Out ofTheorySkills Practical
 specifications (mobility, Operating parameters, hierarchy of movement etc.)    
PC2.Create prototypes/pilots for Testing251015
PC3.Ensure that the final rigs are clean, efficient, have realistic movements (using muscle based rigging) and are animation friendly  25  10  15
  Total1004060
    MES/N2505 (Test computer generated Rigs)PC1.Ensure that the rigs are smooth, intuitive and      responsive      and      meet      production requirements        100  25  10  15
PC2.Ensure rigged assets deform correctly from all required camera positions and angles251015
PC3.Ensure that final rigs are suitable for exhibition on the applicable medium e.g. feature, television, game, e-Learning etc.  25  10  15
PC4.Find solutions for complex rigging problems when required251015
  Total1004060
                      MES/N0104 (Maintain workplace health and safety)PC1. maintain one’s posture and position to minimize fatigue and the risk of injury                                1001055
PC2. maintain first aid kit and keep oneself updated on the first aid procedures1055
PC3. identify and document potential risks like sitting postures while using computer, eye fatigues and other hazards at the workplace  532
PC4. accurately maintain accident reports532
PC5. report health and safety risks/ hazards to concerned personnel1055
PC6. participate in organization’s health and safety knowledge sessions and drills1055
PC7. identify the people, responsible for health and safety at the workplace, including those to contact in case of an emergency  1055
PC8. identify security signals e.g. fire alarms and places such as staircases, fire warden stations, first aid and medical rooms  1055
PC9. identify aspects of workplace that could cause potential risk to own and others health and safety  532
PC10. ensure own personal health and safety, and that of others in the workplace though precautionary measures  532
PC11. identify and recommend opportunities for improving health, safety, and security to the designated person  523
PC12. report any hazards outside the individual’s authority to the relevant person in line with organisational procedures and warn other people who may be affected  523
Assessment outcomes
  Assessment criteria for outcomes
Total marks
Marks Allocation
Out of
Theory
Skills Practical
PC13. follow organisation’s emergency procedures for accidents, fire or any other natural calamity in case of a hazard
  5
2
3
PC14. identify and correct risks like illness, accidents, fires or any other natural calamity safely and within the limits of individual’s authority
    5
2
3
 
Total
100
50
50