Brief Job Description: Individuals at this job need to convert three-dimensional geometric models into a set of viewable images
Personal Attributes: This job requires the individual to know the techniques and principles of rendering and 3D animation. The individual must also know the theory and principles of light, shadows, exposure and colour space. The individual must be able to work on rendering software such as Renderman, MEL, Maya, 3D Studio Max and Blender and translate rendering specifications accurately into the appropriate resolution, aspect ratio and pixel ratio to feed into the software
Qualifications Pack Code | MES/ Q 3503 | ||
Job Role | Rendering Artist This job role is applicable in both national and international scenarios | ||
Credits(NSQF) | TBD | Version number | 1.0 |
Sector | Media and Entertainment | Drafted on | 09/11/14 |
Sub-sector | Television, Print, Radio, Digital, Out-of-home | Last reviewed on | 21/11/14 |
Occupation | VFX and DI | Next review date | 20/11/16 |
NSQC Clearance on | 28/09/2015 |
Job Role | Rendering Artist |
Role Description | Convert 3D models into a set of viewable images |
NSQF level Minimum Educational Qualifications Maximum Educational Qualifications | 4 |
Class XII Graduate | |
Training (Suggested but not mandatory) | Rendering software such as Renderman, MEL, Maya, 3D Studio Max and Blender |
Minimum Job Entry Age | 18 years |
Experience | 1-3 Years of work experience |
Applicable National Occupational Standards (NOS) | |
Performance Criteria | As described in the relevant OS units |
Keywords /Terms | Description |
Budget | Budget is an estimate of the total cost of production that may include a break-up of cost components |
Colour grading | Colour grading is the process of modifying/enhancing the colour of productions |
Compositing | Compositing is the process of combining layers of images/elements into a single frame |
Computer-generated effects | Computer-generated effects is the process of creating illusionary images for use in productions |
Creative Brief | Creative brief is a document that captures the key questions that serve as a guide for the production including the vision, objective of the project, target audience, timelines, budgets, milestones, stakeholders etc. |
Digital Intermediate | Digital Intermediate is the process of altering the colour characteristics of a digital version of the production |
Editing | Editing is the process of organizing, cutting and putting together audio, visual footage to prepare an accurate, condensed and consistent final output that communicates the expected content |
Footage | Recorded medium in any media |
Ingest | Ingest is the process of importing the relevant audio visual files and/or images to the computer’s hard disk and uploading them to the editing software |
Modeling | Modeling is the process of creating three-dimensional models for animation using a specialised software application. |
Rendering | Rendering is the process of converting three-dimensional models into two-dimensional images with 3D effects |
Rotoscopy | Rotoscopy is the process of breaking down content into individual frames, tracing out individual images and altering content according to requirements |
Screen conversion | Screen conversion is the process of conversion from 2D to 3D |
Sound editing | Editing of sound materials with/ without visuals |
Visual effects | Visual effects is the process of integrating live-action footage with computer-generated effects |
Timelines | It is a basic part of editing software to view/ cut material |
Sector | Sector is a conglomeration of different business operations having similar businesses and interests. It may also be defined as a distinct subset of the economy whose components share similar characteristics and interests. |
Sub-sector | Sub-sector is derived from a further breakdown based on the characteristics and interests of its components. |
Vertical | Vertical may exist within a sub-sector representing different domain areas or the client industries served by the industry. |
Occupation | Occupation is a set of job roles, which perform similar/related set of functions in an industry |
Function | Function is an activity necessary for achieving the key purpose of the sector, occupation, or area of work, which can be carried out by a person or a group of persons. Functions are identified through functional analysis and form the basis of OS. |
Sub-functions | Sub-functions are sub-activities essential to fulfill the achieving the objectives of the function. 3 |
Job role | Job role defines a unique set of functions that together form a unique |
employment opportunity in an organization. | |
Occupational Standards (OS) | OS specify the standards of performance an individual must achieve when carrying out a function in the workplace, together with the knowledge and understanding they need to meet that standard consistently. Occupational Standards are applicable both in the Indian and global contexts. |
Performance Criteria | Performance Criteria are statements that together specify the standard of performance required when carrying out a task |
National Occupational Standards (NOS) | NOS are Occupational Standards which apply uniquely in the Indian context. |
Qualifications Pack Code | Qualifications Pack Code is a unique reference code that identifies a qualifications pack. |
Qualifications Pack(QP) | Qualifications Pack comprises the set of OS, together with the educational, training and other criteria required to perform a job role. A Qualifications Pack is assigned a unique qualification pack code. |
Keywords /Terms | Description |
NOS | National Occupational Standard(s) |
QP | Qualifications Pack |
NSQF | National Skill Qualifications Framework |
NVEQF | National Vocational Education Qualifications Framework |
NVQF | National Vocational Qualifications Framework |
3D | Three-dimensional |
TD | Technical Director |
Rendering Artist Free Of Cost By Government Total 6 months
Overview
This unit is about understanding the post-production requirements and planning the process and workflow
Unit Code | MES/ N 3501 |
Unit Title (Task) | Understand requirements and plan workflow |
Description | This OS unit is about understanding the post-production requirements and planning the process and workflow |
Scope | This unit/task covers the following: Understanding requirements for post-productionPlanning the process for post-production.Preparing and finalising effort estimates and work plan |
Performance Criteria (PC) w.r.t. the Scope | |
Element | Performance Criteria |
Understanding requirements for post-production | To be competent, the user/individual on the job must be able to: PC1. Understand the creative and technical requirements and expectations in terms of quality of deliverables and timelines, as necessary to the role |
Planning the process for post-production | PC2. Determine key post-production processes that would be involved to produce the desired outcome and chart-out the process workflow, as per role Key processes could include computer-generated effects, colour grading, digital intermediate, screen conversion, rendering, rotoscopy, keying, match-moving and compositing |
Preparing and finalising effort estimates and work plan | PC3. Translate, or support senior personnel in translating, expectations into effort estimates for each process PC4. Prepare a work plan, for oneself or other team members if appropriate, keeping in mind the impact on the production budget, timelines and technical viability |
Knowledge and Understanding (K) | |
A. Organizational Context (Knowledge of the company / organization and its processes) | The user/individual on the job needs to know and understand: KA1. Production vision, objectives, expected output, distribution/exhibition channels KA2. Post-production objectives, expected outcomes and quality standards KA3. The technical, budget and time constraints applicable KA4. Established data management and work flow systems KA5. How to maintain quality control as production scales |
B. Technical Knowledge | The user/individual on the job needs to know and understand: KB1. Post-production techniques that would apply to the current production, as per role KB2. The relevant equipment and software required e.g. Silhouette, Nuke, Fusion, Combustion, Shake Premier, PF track, After Effects, Renderman, Quantel, Smoke, Flame, Avid, 3DS Max and FCP KB3. How to translate script requirements and post-production objectives into a schedule that could cover the workflow, key activities, deliverables and timelines, as appropriate to the role KB4. The implications of each activity on time, materials, equipment, manpower |
and budget, as appropriate to the role KB5. The impact of each activity on the one’s own, or the wider team’s, process workflow KB6. How to estimate the cost and time it would take, keeping in mind the intended visual style KB7. Domestic and International post-production best practices prevalent in the industry KB8. Applicable copyright norms and intellectual property rights KB9. Applicable health and safety guidelines | |
Skills (S) (Optional) | |
A. Core Skills/ Generic Skills | Writing Skills |
The user/individual on the job needs to know and understand how to: SA1. Document post-production requirements that can serve as a reference document for circulation to the team SA2. Document decisions on the processes involved and techniques to be used with reasons thereof SA3. Document the project work-plan including the key deliverables, resources involved and timelines, as required in the role SA4. Document do’s and don’ts for different machines and software for reference of the team SA5. Document other areas (e.g. requirements of the target audience, market, end-product, reference links and videos) that may be relevant for the team | |
Reading Skills | |
The user/individual on the job needs to know and understand how to: SA6. Read and understand the script and determine requirements, as per role SA7. Read and research about emerging techniques in post-production SA8. Read user manuals for equipment and software SA9. Read about the tastes and preferences of the target audience and the market where the end-product intends to be distributed | |
Oral Communication (Listening and Speaking skills) | |
The user/individual on the job needs to know and understand how to: SA10. Understand the creative vision of the Director and Producer, and resolve any issues, as necessary to the role SA11. Communicate with team members, relay instructions, collaborate and resolve issues with members of the post-production team handling different aspects/processes to determine the effort involved for the activities that would need to be performed (Supervisor) | |
B. Professional Skills | Plan and Organize |
The user/individual on the job needs to know and understand how to: SB1. Plan the activities, workflow, resourcing and timelines in accordance to the creative and technical requirements SB2. Create post-production schedules, for oneself or the wider team SB3. Use time management techniques so that the scheduled time is not exceeded SB4. Manage and enforce deadlines successfully–on time SB5. Work well in a fast-paced environment | |
Problem Solving | |
The user/individual on the job needs to know and understand how to: SB6. Identify any issues that may arise during post-production and find solutions to address them | |
Analytical Thinking | |
The user/individual on the job needs to know and understand how to: SB7. Have a keen eye for detail and maintain an aesthetic sense towards colour grading, vfx components and software capabilities of the final output SB8. Envision the impact of selecting a particular technique/activity on the budget, resourcing and timelines | |
Critical Thinking | |
The user/individual on the job needs to know and understand how to: SB9. Appraise the quality of the raw footage gathered to ensure it is in line with the post-production requirements and quality standards | |
Decision making | |
The user/individual on the job needs to know and understand how to: SB10. Manage decision on suitable course of action | |
Customer Centricity | |
The user/individual on the job needs to know and understand how to: SB11. check that the medium finalized/selected meets project/customer requirements |
NOS Version Control
NOS Code | MES / N 3501 | ||
Credits(NSQF) | TBD | Version number | 1.0 |
Sector | Media and Entertainment | Drafted on | 09/11/14 |
Sub-sector | Television, Print, Radio, Digital, Out-of-home | Last reviewed on | 21/11/14 |
Occupation | VFX and DI | Next review date | 20/11/16 |
Rendering Artist Free Of Cost By Government Total 6 months
Overview
This unit is about managing equipment and material throughout the post- production process
Unit Code | MES/ N 3502 |
Unit Title (Task) | Manage equipment & material |
Description | This OS unit is about managing equipment and material throughout the post- production process |
Scope | This unit/task covers the following: Preparing materials and equipment for the post production processManaging interim work-products during post-productionEnsuring work-products are distribution/exhibition ready as per the required technical specifications |
Performance Criteria (PC) w.r.t. the Scope | |
Element | Performance Criteria |
Preparing materials and equipment for the post production process | To be competent, the user/individual on the job must be able to: PC1. Gather raw footage/material and select, or assist in selecting, relevant material that can be used for post-production PC2. Ingest, or support in ingesting, the footage and keep the material ready for the post-production process |
Managing interim work-products during post-production | PC3. Ensure that back-ups for interim work-products are saved in the appropriate file formats, and take responsibility/manage others’ interim work-products as relevant to the role |
Ensuring work- products are distribution/exhibition ready as per technical specifications | PC4. Ensure, or supervise others in ensuring, that final work-products are prepared in appropriate file formats (such as mp4, avi, wmv, mpg and mov), appropriate mediums (such as DVD, film, tape and digital), and are compatible with intended distribution/exhibition mediums PC5. Clear logs/data and keep the software and equipment ready for future use |
Knowledge and Understanding (K) | |
A. Organizational Context (Knowledge of the company / organization and its processes) | The user/individual on the job needs to know and understand: KA1. The purpose and intended use of the end-product KA2. The creative and technical specifications of the work-product, including the quality standards expected of the final output KA3. The intended distribution/exhibition mediums for the production KA4. Established data management and work flow systems KA5. How to maintain quality control as production scales |
B. Technical Knowledge | The user/individual on the job needs to know and understand: KB1. How to work on relevant equipment and software e.g. Silhouette, Nuke, Fusion, Combustion, Shake Premier, PF track, After Effects, Renderman, Quantel, Smoke, Flame, Avid, 3DS Max and FCP KB2. The format, resolution and quality in which the material would need to be ingested, based on the intended final output KB3. How to identify issues with the raw material/footage prior to, or during, the ingest process KB4. The storage media relevant to the type of production KB5. File-naming conventions appropriate to the production KB6. Applicable health and safety guidelines |
Skills (S) (Optional) | |
A. Core Skills/ Generic Skills | Writing Skills |
The user/individual on the job needs to know and understand how to: SA1. Prepare documentation to accompany the work-product | |
Reading Skills | |
The user/individual on the job needs to know and understand how to: SA2. Read and understand the technical specifications of equipment and software SA3. Gather and watch raw footage/material SA4. Gather references of work-products and productions that could provide ideas and help conceptualise possibilities for post-production | |
Oral Communication (Listening and Speaking skills) | |
The user/individual on the job needs to know and understand how to: SA5. Discuss and understand requirements and specifications from the Producer and Supervisor SA6. Discuss any problems with the footage that could impact the post-production process and solicit suggestions for resolving them | |
B. Professional Skills | Plan and Organize |
The user/individual on the job needs to know and understand how to: SB1. Plan and prioritise work according to the requirements SB2. Manage and enforce deadlines successfully–on time SB3. Work well in a fast-paced environment | |
Problem Solving | |
The user/individual on the job needs to know and understand how to: SB4. Highlight any issues (such as visual and sound) with the raw material that may impact the post production process and take pro-active steps to resolve them SB5. Identify and resolve commonly occurring issues in the equipment | |
Decision Making | |
The user/individual on the job needs to know and understand how to: SB6. Select the equipment to be used in line with the budget allocated and project specifications and targets. | |
Customer Centricity | |
The user/individual on the job needs to know and understand how to: SB7. check that the equipment selected (hardware and software components) meets project specifications and requirements | |
Critical Thinking | |
The user/individual on the job needs to know and understand how to: SB8. Have precise attention to all the details of systems, project specifications, outputs of post production. | |
Analytical Thinking | |
The user/individual on the job needs to know and understand how to: SB9. Have a keen eye for detail and maintain an aesthetic sense towards the final output |
NOS Version Control
NOS Code | MES / N 3502 | ||
Credits(NSQF) | TBD | Version number | 1.0 |
Sector | Media and Entertainment | Drafted on | 09/11/14 |
Sub-sector | Television, Print, Radio, Digital, Out-of-home | Last reviewed on | 21/11/14 |
Occupation | VFX and DI | Next review date | 20/11/16 |
National Occupational Standard
Overview
This unit is about digitally converting three-dimensional geometric models (of characters, elements and backgrounds) into a sequence of viewable images
Unit Code | MES/ N 3505 |
Unit Title (Task) | Render productions |
Description | This OS unit is about digitally converting three-dimensional geometric models (of characters, elements and backgrounds) into a sequence of viewable images |
Scope | This unit/task covers the following: Selecting elements for renderingSetting rendering requirementsEvaluating quality of renders |
Performance Criteria (PC) w.r.t. the Scope | |
Element | Performance Criteria |
Selecting elements for rendering | To be competent, the user/individual on the job must be able to: PC1. Define rendering requirements in accordance to the design brief PC2. Select elements and evaluate their fit for the rendering process, including characters, layouts, props/objects, effects, layers |
Setting rendering requirements | PC3. Undertake test renders to determine the length of time required for rendering, storage space required and to check for errors, including dimensions, viewpoint, lighting, texture, shading, shadows, exposure, natural light, colour space, reflections PC4. Establish the render settings needed to gain the required appearance, whilst creating sufficient flexibility in the compositing stage |
Evaluating quality of renders | PC5. Render files in accordance to requirements ensuring the final output meets the quality and design standards of the production |
Knowledge and Understanding (K) | |
A. Organizational Context (Knowledge of the company / organization and its processes) | The user/individual on the job needs to know and understand: KA1. Production vision, objectives, expected output and distribution/exhibition channels KA2. The technical, budget and time constraints applicable KA3. The creative and technical specifications of the work-product, including the quality standards expected of the final output KA4. Established data management and work flow systems KA5. How to maintain quality control as production scales |
B. Technical Knowledge | The user/individual on the job needs to know and understand: KB1. The principles of rendering, software scripting and offline rendering KB2. The techniques and principles of 3D animation KB3. How to breakdown the scene and layers KB4. The theory and principles of lighting, shadows, exposure, natural light, colour space and reflections KB5. How to work on rendering software such as Renderman, MEL, Maya, 3D Studio Max, Blender KB6. How to select the appropriate resolution, aspect ratio and pixel ratio based on rendering specifications KB7. How to estimate the time that it will take for the rendering process |
KB8. How to perform basic compositing to be able to combine the render layers for checking KB9. How to test the quality of rendering and the final output KB10. How to save interim and final deliverables in the required format using appropriate file naming conventions KB11. The implication of the format on the quality of the end-product KB12. Applicable health and safety guidelines | |
Skills (S) (Optional) | |
A. Core Skills/ Generic Skills | Writing Skills |
The user/individual on the job needs to know and understand how to: SA1. Document rendering notes and specifications including dimensions, viewpoint, lighting, texture, shading, shadows, exposure, natural light, colour space and reflections | |
Reading Skills | |
The user/individual on the job needs to know and understand how to: SA2. Interpret the script and creative brief | |
Oral Communication (Listening and Speaking skills) | |
The user/individual on the job needs to know and understand how to: SA3. Understand the creative vision of the Director and Producer SA4. Discuss rendering and output requirements with the Producer and relevant members of the post-production team | |
B. Professional Skills | Plan and Organize |
The user/individual on the job needs to know and understand how to: SB1. Plan and prioritise work according to the requirements SB2. Manage and enforce deadlines successfully–on time SB3. Work well in a fast-paced environment | |
Problem Solving | |
The user/individual on the job needs to know and understand how to: SB4. Identify issues in the rendering process and take necessary steps to resolve them | |
Analytical Thinking | |
The user/individual on the job needs to know and understand how to: SB5. Have a keen eye for detail and maintain an aesthetic sense towards the final output | |
Decision making | |
The user/individual on the job needs to know and understand how to: SB6. Manage decision on suitable course of action to meet creative and technical project requirements | |
Customer Centricity | |
The user/individual on the job needs to know and understand how to: SB7. check that your own work meets customer/project requirements | |
Critical Thinking | |
The user/individual on the job needs to know and understand how to: SB8. Critically analyse the end-products and the quality of rendering to ensure they are of the optimum quality and meet the requirements of post-production |
NOS Version Control
NOS Code | MES / N 3505 | ||
Credits(NSQF) | TBD | Version number | 1.0 |
Sector | Media and Entertainment | Drafted on | 09/11/14 |
Sub-sector | Television, Print, Radio, Digital, Out-of-home | Last reviewed on | 21/11/14 |
Occupation | VFX and DI | Next review date | 20/11/16 |
National Occupational Standard
Overview
This unit is about contributing towards maintaining a healthy, safe and secure working environment
Unit Code | MES/ N 0104 |
Unit Title (Task) | Maintain workplace health and safety |
Description | This OS unit is about contributing towards maintaining a healthy, safe and secure working environment |
Scope | This unit/task covers the following: Understanding the health, safety and security risks prevalent in the workplaceKnowing the people responsible for health and safety and the resources availableIdentifying and reporting risksComplying with procedures in the event of an emergency |
Performance Criteria (PC) w.r.t. the Scope | |
Element | Performance Criteria |
Understanding the | To be competent, the user/individual on the job must be able to: PC1. Understand and comply with the organisation’s current health, safety and security policies and procedures PC2. Understand the safe working practices pertaining to own occupation PC3. Understand the government norms and policies relating to health and safety including emergency procedures for illness, accidents, fires or others which may involve evacuation of the premises PC4. Participate in organization health and safety knowledge sessions and drills |
health, safety and | |
risks prevalent in the | |
workplace | |
Knowing the people | PC5. Identify the people responsible for health and safety in the workplace, including those to contact in case of an emergency PC6. Identify security signals e.g. fire alarms and places such as staircases, fire warden stations, first aid and medical rooms |
responsible for health | |
and safety and the | |
resources available | |
Identifying and reporting risks | PC7. Identify aspects of your workplace that could cause potential risk to own and others health and safety PC8. Ensure own personal health and safety, and that of others in the workplace though precautionary measures PC9. Identify and recommend opportunities for improving health, safety, and security to the designated person PC10. Report any hazards outside the individual’s authority to the relevant person in line with organisational procedures and warn other people who may be affected |
Complying with | PC11. Follow organisation’s emergency procedures for accidents, fires or any other natural calamity in case of a hazard PC12. Identify and correct risks like illness, accidents, fires or any other natural calamity safely and within the limits of individual’s authority |
procedures in the | |
event of an | |
emergency | |
Knowledge and Understanding (K) | |
A. Organizational Context (Knowledge | The user/individual on the job needs to know and understand: KA1. Organisation’s norms and policies relating to health and safety KA2. Government norms and policies regarding health and safety and related emergency procedures KA3. Limits of authority while dealing with risks/ hazards KA4. The importance of maintaining high standards of health and safety at a workplace |
of the company / | |
organization and its | |
processes) |
B. Technical Knowledge | The user/individual on the job needs to know and understand: KB1. The different types of health and safety hazards in a workplace KB2. Safe working practices for own job role KB3. Evacuation procedures and other arrangements for handling risks KB4. Names and contact numbers of people responsible for health and safety in a workplace KB5. How to summon medical assistance and the emergency services, where necessary KB6. Vendors’ or manufacturers’ instructions for maintaining health and safety while using equipments, systems and/or machines |
Skills (S) (Optional) | |
A. Core Skills/ Generic Skills | Writing Skills |
The user/individual on the job needs to know and understand how to: SA1. How to write and provide feedback regarding health and safety to the concerned people SA2. How to write and highlight potential risks or report a hazard to the concerned people | |
Reading Skills | |
The user/individual on the job needs to know and understand how to: SA3. Read instructions, policies, procedures and norms relating to health and safety | |
Oral Communication (Listening and Speaking skills) | |
The user/individual on the job needs to know and understand how to: SA4. Highlight potential risks and report hazards to the designated people SA5. Listen and communicate information with all anyone concerned or affected | |
B. Professional Skills | Decision making |
The user/individual on the job needs to know and understand how to: SB1. Make decisions on a suitable course of action or plan | |
Plan and Organize | |
The user/individual on the job needs to know and understand how to: SB2. Plan and organize people and resources to deal with risks/ hazards that lie within the scope of one’s individual authority | |
Problem Solving | |
The user/individual on the job needs to know and understand how to: SB3. Apply problem solving approaches in different situations | |
Critical Thinking | |
The user/individual on the job needs to know and understand how to: SB4. Understand hazards that fall within the scope of individual authority and report all hazards that may supersede one’s authority SB5. Apply balanced judgements in different situations | |
Customer Centricity | |
The user/individual on the job needs to know and understand how to: SB6. build and maintain positive and effective relationships with colleges and customers | |
Analytical Thinking | |
The user/individual on the job needs to know and understand how to: SB7. analyze data and activites |
NOS Version Control
NOS Code | MES / N 0104 | ||
Credits(NSQF) | TBD | Version number | 1.0 |
Sector | Media and Entertainment | Drafted on | 09/11/14 |
Sub-sector | Television, Print, Radio, Digital, Out-of-home | Last reviewed on | 21/11/14 |
Occupation | VFX and DI | Next review date | 20/11/16 |
Annexure
Nomenclature for QP and NOS
Qualifications Pack
9 characters
MES/ Q 0101
The following acronyms/codes have been used in the nomenclature above:
Sub-sector | Range of Occupation numbers |
… | … |
Sequence | Description | Example |
Three letters | Media and Entertainment | MES |
Slash | / | / |
Next letter | Whether QP or NOS | Q |
Next two numbers | Post Production | 35 |
Next two numbers | QP number | 04 |
CRITERIA FOR ASSESSMENT OF TRAINEES
Job Role: Rendering Artist
Qualification Pack: MES Q 3503
Sector Skill Council: Media and Entertainment Skills Council
S. No. | NOS | NOS NAME | Weightage |
1 | MES / N 3501 | Understand requirements and plan workflow | 30% |
2 | MES / N 3502 | Manage equipment and material | 25% |
3 | MES / N 3505 | Render productions | 40% |
4 | MES / N 0104 | Maintain workplace health and safety | 5% |
100% |
Guidelines for Assessment: |
1. Criteria for assessment for each Qualification Pack will be created by the Sector Skill Council. Each Performance Criteria (PC) will be assigned marks proportional to its importance in NOS. SSC will also lay down proportion of marks for Theory and Skills Practical for each PC. |
2. The assessment for the theory & Practical part will be based on knowledge bank of questions created by the AA and approved by SSC. |
3. Individual assessment agencies will create unique question papers for theory part for each candidate at each examination/training center (as per assessment criteria below) |
4. Individual assessment agencies will create unique evaluations for skill practical for every student at each examination/training center based on this criteria. |
5. To pass the Qualification Pack , every trainee should score a minimum of 70% cumulatively (Theory and Practical). |
Assessment Outcome | Assessment criteria for outcomes | Marks Allocation | |||
Total mark | Out of | Theory | Skills Practical | ||
MES/ N 3501 (Understand requirement s and plan workflow) | PC1. Understand the creative and technical requirements and expectations in terms of quality of deliverables and timelines | 100 | 30 | 15 | 50 |
PC2. Determine key post-production processes that would be involved to produce the desired outcome and chart-out the process workflow | 30 | 15 | |||
PC3. Translate, or support senior personnel in translating, expectations into effort estimates for each process | 20 | 10 | |||
PC4. Prepare a work plan, for oneself or other team members if appropriate, keeping in mind the impact on the production budget, timelines and technical viability | 20 | 10 | |||
Total | 100 | 50 | 50 | ||
Assessment Outcome | Assessment criteria for outcomes | Marks Allocation | |||
Total mark | Out of | Theory | Skills Practical | ||
MES/ N 3502 (Manage equipment & material) | PC1. Gather raw footage/material and select relevant material that can be used for post- production | 100 | 20 | 10 | 50 |
PC2. Ingest the footage/keep the material ready for the post-production process | 20 | 10 | |||
PC3. Save back-ups for interim work-products in the appropriate file formats | 20 | 10 | |||
PC4. Ensure final work-products are prepared in appropriate file formats (such as mp4, avi, wmv, mpg and mov) and appropriate medium (such as DVD, film, tape and digital) compatible with intended distribution/exhibition mediums | 20 | 10 | |||
PC5. Clear logs/data and keep the software and equipment ready for future use | 20 | 10 | |||
Total | 100 | 50 | 50 | ||
Assessment Outcome | Assessment criteria for outcomes | Marks Allocation | |||
Total mark | Out of | Theory | Skills Practical | ||
MES/ N 3505 (Render productions) | PC1. Define rendering requirements in accordance to the design brief | 100 | 20 | 10 | 50 |
PC2. Select elements and evaluate their fit for the rendering process | 20 | 10 | |||
PC3. Undertake test renders to determine the length of time required for rendering, storage space required and to check for errors | 20 | 10 | |||
PC4. Establish the render settings needed to gain the required appearance, whilst creating sufficient | 20 | 10 |
flexibility in the compositing stage | |||||
PC5. Render files in accordance to requirements ensuring the final output meets the quality and design standards of the production | 20 | 10 | |||
Total | 100 | 50 | 50 | ||
Marks Allocation | |||||
Assessment outcomes | Assessment criteria for outcomes | Total mark | Out of | Theory | Skills Practical |
MES/ N 0104 (Maintain workplace health and safety) | PC1. Understand and comply with the organisation’s current health, safety and security policies and procedures. | 100 | 10 | 5 | 50 |
PC2. Understand the safe working practices pertaining to own occupation. | 10 | 5 | |||
PC3. Understand the government norms and policies relating to health and safety including emergency procedures for illness, accidents, fires or others which may involve evacuation of the premises. | 5 | 3 | |||
PC4. Participate in organization health and safety knowledge sessions and drills. | 5 | 2 | |||
PC5. Identify the people responsible for health and safety in the workplace, including those to contact in case of an emergency. | 10 | 5 | |||
PC6. Identify security signals e.g. fire alarms and places such as staircases, fire warden stations, first aid and medical rooms. | 10 | 5 | |||
PC7. Identify aspects of your workplace that could cause potential risk to own and others health and safety. | 10 | 5 | |||
PC8. Ensure own personal health and safety, and that of others in the workplace though precautionary measures. | 10 | 5 | |||
PC9. Identify and recommend opportunities for improving health, safety, and security to the designated person. | 5 | 3 | |||
PC10. Report any hazards outside the individual’s authority to the relevant person in line with organisational procedures and warn other people who may be affected. | 10 | 5 | |||
PC11. Follow organisation’s emergency procedures for accidents, fires or any other natural calamity in case of a hazard. | 10 | 5 | |||
PC12. Identify and correct risks like illness, accidents, fires or any other natural calamity safely and within the limits of individual’s authority. | 5 | 2 | |||
Total | 100 | 50 | 50 |
Terms & Conditions of Offline Class
Offline Class —(Totally Free Of Cost)
Offline class Its mean you Direct Go to Our Institute and Take admission there, after the admission you have to join direct class
there is a totally free of cost no charge ,, even you will get Rs 50 every day from Government
every day , There Is a three Time Of classes
a) 8:00am to 12:00pm
b)12:00pm to 4:00pm
c)4:00 pm to 8:00 pm
you can take any time for class regarding your needs , you have to select any one time for regular attending the class
But one thing Must be Remember you have to attain at least 80% of total class, As example if class is 180 days then you have to attain minimum 150 days , other wise your registration will be cancel, and you cant sit on exam and you will also not get certificate
Terms & Conditions of Online Class
Online Class Time – 12:00 pm to 01:00pm ( Two Days In a Week ) , If You have No Time at 12: 00 pm then You can see the class before 8:00 pm after that your attendance will be close,
Online Class And Mark sheet Details
Online Class And Mark sheet Details,
All over India GPRS Studio Provide you Free Online Class And Free Certificate..
Online Classes are Totally Free for All Indian, You can Attend Our Online Classes in Youtube Channel GPRS Studio at home by your Phone /Laptop/ Mobile/Computer etc .
Its total 6 Months Class .. Two days In a Week ,
If you Need Certificate the you should have to attended all Classes Regularly Time to Time and And Share A Registration Number For your Attendance, Which we will provide you after complete admission. When Your 80% Attendance will be Complete then You should attend Assessment or Exam For Certificate And Mark sheet.
There Are Some Terms And conditions to eligible for Certificate And Mark sheet
- Need 80% Online Class Attendance By Registration Number
- attend Online Exam and Interview
- You Have To Pay Certificate Currier Charge Rs 2000 (Two thousand Rupees Only)
Charges
Only You have to pay Rs 2000/-(two thousand Rupees Only ) For The Certificate Courier Charge,
When you selected For Free Certificate And Mark sheet Or pay based Certificate And Mark sheet then your government registration process will be start , We give you a Registration Certificate , When you Will Start Your Online Class Every Day you will Put The Registration number With Us for attendance.
As Example Registration Certificate will be like the
This Certificate is valid for All India Government and private both sector and this certificate is also valid 129 Countries of The World, And by this certificate you can Attend All ou interviews And job Section