Animator click here
Brief Job Description: Individuals at this job need to refer to concept artwork
prepared by animation artists to produce a sequence of 2D/3D images using
animation software
Personal Attributes: This job requires the individual to know the fundamentals of
life drawing including human anatomy, emotions, actions and expressions. The
individual must know and keep updated on graphics and animation software and
apply principles of design, animation and film-making to create animation
sequences. The individual must be able to collaborate and work effectively as a
member of a team to deliver work-products within requisite timelines.
Description
Animatic Animatic is a story-board for animation which includes an series of images
edited together with dialogues and sound
Budget Budget is an estimate of the total cost of production that may include a
break-up of cost components
Compositing Compositing is the process of combining layers of images/elements into a
single frame
Composition Composition is the positioning of the character with respect to the
background and camera
Creative Brief Creative brief is a document that captures the key questions that serve as
a guide for the production including the vision, objective of the project,
target audience, timelines, budgets, milestones, stakeholders etc.
Key Frame Key Frames are the key poses, usually the start and end poses for a
particular animation sequence
Modeling Modeling is the process of creating three-dimensional models for
animation using a specialized software application.
Rendering Rendering is the process of converting three-dimensional models into two dimensional images with 3D effects
Rigging Rigging is the process of adding joints to a static three-dimensional model
to aid movement during posing
Timelines Timelines is a listing of dates by which the production milestones/stages
need to be completed
Sector Sector is a conglomeration of different business operations having similar
businesses and interests. It may also be defined as a distinct subset of the
economy whose components share similar characteristics and interests.
Sub-sector Sub-sector is derived from a further breakdown based on the
characteristics and interests of its components.
Vertical Vertical may exist within a sub-sector representing different domain areas
or the client industries served by the industry.
Occupation Occupation is a set of job roles, which perform similar/related set of
functions in an industry
Function Function is an activity necessary for achieving the key purpose of the
sector, occupation, or area of work, which can be carried out by a person
or a group of persons. Functions are identified through functional analysis
and form the basis of OS.
Sub-functions Sub-functions are sub-activities essential to fulfill the achieving the
objectives of the function.
Job role Job role defines a unique set of functions that together form a unique
employment opportunity in an organization.
Occupational standards
(OS)
OS specify the standards of performance an individual must achieve when
carrying out a function in the workplace, together with the knowledge and
understanding they need to meet that standard consistently. Occupational
Standards are applicable both in the Indian and global contexts.
Performance criteria Performance Criteria are statements that together specify the standard of
performance required when carrying out a task
National Occupational
Standards (NOS)
NOS are Occupational Standards which apply uniquely in the Indian
context.
Qualifications Pack
Code
Qualifications Pack Code is a unique reference code that identifies a
qualifications pack.
Qualifications Pack(QP) Qualifications Pack comprises the set of OS, together with the educational,
training and other criteria required to perform a job role. A Qualifications
Pack is assigned a unique qualification pack code.
Unit Code Unit Code is a unique identifier for an Occupational Standard, which is
denoted by an ‘N’.
Unit Title Unit Title gives a clear overall statement about what the incumbent should
be able to do.
Description Description gives a short summary of the unit content. This would be
helpful to anyone searching on a database to verify that this is the
appropriate OS they are looking for.
Scope Scope is the set of statements specifying the range of variables that an
individual may have to deal with in carrying out the function which have a
critical impact on the quality of performance required.
Knowledge and
Understanding
Knowledge and Understanding are statements which together specify the
technical, generic, professional and organizational specific knowledge that
an individual needs in order to perform to the required standard.
Organizational Context Organizational Context includes the way the organization is structured and
how it operates, including the extent of operative knowledge managers
have of their relevant areas of responsibility.
Technical Knowledge Technical Knowledge is the specific knowledge needed to accomplish
specific designated responsibilities.
Core Skills/Generic
Skills
Core Skills or Generic Skills are a group of skills that are key to learning and
working in today’s world. These skills are typically needed in any work
environment. In the context of the OS, these include communication
related skills that are applicable to most job roles.
Keywords /Terms Description
NOS National occupational standard(s)
QP Qualifications pack
NSQF National skill qualifications framework
NVEQF National vocational education qualifications framework
NVQF National vocational qualifications framework
Understand animation requirements
Description This OS unit is about understanding the project brief, product requirements and
methodology/technique(s) to be used for production
Scope This unit/task covers the following:
• Understanding production requirements
• Understanding the type of end-product that needs to be produced
• Selecting the animation technique(s) to be used
Performance Criteria (PC) w.r.t. the Scope
Element Performance Criteria
Understanding production requirements
To be competent, the user/individual on the job must be able to:
PC1. understand, clarify and agree on the project brief from the Director, Art
Director and Supervisors. This could include the following:
creative objectives, as appropriate to the role
concept/style of animation and the desired look
target audiences project timelines and constraints
Understanding the type of end-product that needs to be produced
PC2. understand various parameters of the end-product that would influence
production requirements (e.g. duration, style, number of characters, subject
and storyline, culture and period the story is based in, effects required, format,
aspect ratio, music etc.)
PC3. understand the treatment of the output that needs to be produced, the volume
of the final output and key deliverables
PC4. understand the shot sequence (high-level) and continuity/consistency required
Selecting the animation technique(s) to be used
PC5. select an appropriate animation technique based on the output required,
which could include:
2d animation:
cell animation (e.g. early episodes of tom and jerry (series))
cut out animation (e.g. Charlie and Lola (series))
limited animation (e.g. south park, empire square (series))
3d animation:
realistic 3d animation- motion capture + key frame animation (e.g. in
films such as Beowulf, avatar and lord of the rings’ Gollum)
semi-realistic 3d animation (e.g. films like little Krishna and brave)
toon 3d animation (e.g. films such as kung-fu panda)
simulation of traditional & stop motion techniques (e.g.
advertisements such as vinegar cumin, amazon battery etc.)
stop-motion animation
others including VFX, stereo conversion
Knowledge and understanding (K)
A. Organizational
Context
(Knowledge of the
company /
organization and
its processes)
The user/individual on the job needs to know and understand:
KA1. the objective/purpose that the end-product intends to achieve
KA2. the needs and expectations of the producer/project sponsor
KA3. the expectations of the director, art director and supervisor with respect to the
process and techniques to be used
KA4. limitations on the time and resources and issues that might arise during
production
KA5. the animation process and technical pipeline to be followed for animation
KA6. the format of the end-product and the medium on which it would be exhibited
B. Technical
Knowledge
The user/individual on the job needs to know and understand:
KB1. the fundamentals and principles of animation
KB2. the principles of animation, posing and character emotion
KB3. the basic rules of animation including squash and stretch, anticipation, staging,
straight action, pose-to-pose, follow-through, overlapping action, ease in ease
out, exaggeration, timing, appeal and secondary action
KB4. life drawing including human anatomy, emotions, actions and expressions
KB5. production concepts and their applicability to each project
KB6. the various techniques available for animating objects
KB7. how to observe, act and emote
KB8. the technical aspects of the job undertaken by other members of the
production team (before and after the work of an animator)
KB9. applicability of various techniques to post production of each project
KB10. Intellectual property rights to ensure that the end-product, elements, artwork
etc. created is unique and does not infringe upon the rights of other products
Skills (S) (Optional)
A. Core Skills/
Generic Skills
Writing skills
The user/individual on the job needs to know and understand how to:
SA1. document the project brief that can serve as a reference document for
circulation to the production team (Supervisor)
SA2. document decisions on the technique to be used and reasons thereof
(Supervisor)
SA3. document other areas (e.g. requirements of the target audience, market, end product, reference links, videos etc.) that may be relevant for the production
team
SA4. document notes on the project brief, techniques and other useful information
for personal use (team)
Reading skills
The user/individual on the job needs to know and understand how to:
SA5. read and understand the script and determine animation requirements
(including specifics of the characters, country, culture etc.)
SA6. read about emerging techniques in animation and update skills accordingly
SA7. read and understand the comments given by the supervisor, director or
customer
SA8. research the various types of end-products that have been produced and are
available in the public domain
Oral communication (listening and speaking skills)
The user/individual on the job needs to know and understand how to:
SA9. understand, clarify and agree on the project brief and parameters of the end product with the producer and director
SA10. discuss and agree on the technique to be used with the Director and Art
Director
SA11. communicate the project brief effectively to team members, other animators
and members from various departments involved in the animation process
(Supervisor)
SA12. clarify needs and communicate with clients (knowledge of English is preferred)
B. Professional Skills Decision making
The user/individual on the job needs to know and understand:
SB1. manage decision on suitable course of action
Plan and Organize
The user/individual on the job needs to know and understand:
SB2. document creative and production requirements, for oneself or the wider
team, in an organized manner
SB3. work effectively as a member of the team and help realise overall timelines
SB4. priorities work-products and tasks based on requirements
Customer centricity
The user/individual on the job needs to know and understand:
SB5. check that the medium finalized/selected meets customer requirements
Problem solving
The user/individual on the job needs to know and understand:
SB6. identify any issues that may arise during pre production or production and find
solutions to address them
Analytical thinking
The user/individual on the job needs to know and understand:
SB7. have a keen eye for detail and maintain an aesthetic sense towards the final
output
Critical thinking
The user/individual on the job needs to know and understand how to:
SB8. understand the perspective of Client, Director, Art Director and Supervisors so
as to critically evaluate and select appropriate animation techniques
Conceptualize creative ideas for production
Description This OS unit is about detailing the creative and design aspects of production
Scope This unit/task covers the following:
Gathering visual references to serve as aids during the animation process
Conceptualizing creative ideas for animation
Performance Criteria (PC) w.r.t. the Scope
Element Performance criteria
Gathering visual references to serve as aids during the animation process
To be competent, the user/individual on the job must be able to:
PC1. research and find character references that aid and inspire designs, including:
previously executed animation work-products
animations products available in the public domain
artwork and other human, animal and creature behavioral videos
Conceptualizing
creative ideas for animation
PC2. generate creative concepts and ideas for production using the concept artwork prepared by the designers, including:
character’s look, colors, dressing, attitude and behavior
character expressions, emotions, poses
character movement (e.g. walk, run, jump) and timing (body mechanics)
costume designs color, lighting concepts and shadow placement, Environment
PC3. present and discuss concepts with the director, art director or supervisors
PC4. agree on the style of the work-product that would most appeal to the target
audience, taking into account production timelines and requirements
Knowledge and Understanding (K)
A. Organizational
Context
(Knowledge of the
company /
organization and
its processes)
The user/individual on the job needs to know and understand:
KA1. the guidelines provided by the Director, Animation Supervisor and the
Producer with respect to characters and look and feel of the end-product
KA2. the elements/concept artwork (prepared by the Character Designers and the
Background/Layout designers) and the color/lighting/shadow keys (prepared
by the art director, color key artists)
KA3. the resources that are going to be used for production
B. Technical
Knowledge
The user/individual on the job needs to know and understand:
KB1. the trends in animation and reference work-products produced before that
closely relate to the style and technique that needs to be produced
KB2. how to observe and study human behavior and expressions to help visualize
concepts
KB3. how to enact and emote
KB4. how to create hook up poses and animation
KB5. how to use camera angles to emphasize performance
KB6. new media technology including what is good for the web, mobile, tablets
KB7. how to evaluate the strengths and weaknesses of the hardware, software
being used in the production pipeline
Skills (S) (Optional)
A. Core skills/
generic skills
Writing skills
The user/individual on the job needs to know and understand how to:
SA1. document links, animation videos, artwork etc. that can be used as references
during the production process
SA2. document character profiles and background descriptions, to help present to
Directors and supervisors, and guide the production process
Reading skills
The user/individual on the job needs to know and understand how to:
SA3. interpret the storyboard/animatic correctly and understand the mood of the
sequence/shot
SA4. research visual and written content to find appropriate references to be used
during animation
SA5. keep apprised of the trends and work-products that are being produced in the
market
Oral communication (listening and speaking skills)
The user/individual on the job needs to know and understand how to:
SA6. suggest creative ideas to the director and animation supervisor
SA7. communicate clearly and collaborate effectively with colleagues from various
departments
B. Professional skills Plan and Organize
The user/individual on the job needs to know and understand:
SB1. document creative ideas and concepts in an organized manner
SB2. work effectively as a member of the team and help realise overall timelines
SB3. prioritise work-products and tasks based on requirements
Critical thinking
The user/individual on the job needs to know and understand how to:
SB4. critically evaluate visual and written content/products during concept
conceptualization
Decision making
The user/individual on the job needs to know and understand how to:
SB5. finalize the design ideas as per the project requirements and client needs
The user/individual on the job needs to know and understand how to:
SB6. check that own and/or your peer’s work meets customer requirements.
Problem solving
The user/individual on the job needs to know and understand how to:
SB7. address comments on the interim work-products and make changes
accordingly
Critical thinking
The user/individual on the job needs to know and understand how to:
SB8. appraise the quality of own work to ensure it is in line with the expected quality
standards
Plan tools and workflow
Description This OS unit is about selecting the most appropriate software tool(s) for production and
planning the workflow for animation
Scope This unit/task covers the following:
• Understanding the software tools to be used for production
• Understanding and following the work plan
Performance criteria (PC) w.r.t. the scope
Element Performance criteria
Understanding the
software tools to be
used for production
To be competent, the user/individual on the job must be able to:
PC1. stay apprised of the various types of software tools available for production in
the market including:
2d animation: Toon Boom Harmony, Adobe Flash, Hand-drawing
3D animation: Autodesk Maya, XSI, Motion Builder, 3D Studio Max, Blender
other custom and in-house tools
PC2. research and recommend the most appropriate tools for the production
Understanding and following the work plan
PC3. understand the workplan including production schedule, workflow, timelines,
department wise output targets and technical specifications for the show
PC4. evaluate timelines for workflow, for oneself or the wider animation team, in
accordance with the production schedule
PC5. read, follow and update the production workflow/schedule, deliverables and
timelines with the Director, Art Director and Supervisors
Knowledge and understanding (K)
A. Organizational context
(Knowledge of the company / organization and its processes)
The user/individual on the job needs to know and understand:
KA1. the production process followed by the organization
KA2. the production team and their individual roles and capabilities
KA3. the standards for quality set by the organization
KA4. the production process and creative brief
B. Technical Knowledge
The user/individual on the job needs to know and understand:
KB1. the software tools and equipment available in-house and/or through thirdparty providers
KB2. the nuances of various tools and how to suggest the best tool suitable for the
production
KB3. traditional drawing tools and techniques
KB4. how to plan a shot-break-up
KB5. how to prepare a production schedule, including a break-up of activities that
would need to be performed and deliverables that would need to be produced
(supervisor)
KB6. how to estimate the expected effort, expected time for production and
delivery keeping in mind the delivery dates, quality standards and project
schedule (Supervisor)
KB7. the principles of project management like project planning, scheduling, effort
estimation, resource requirements (right from people to machines, space and
communication tools)
KB8. risk and mitigation planning
KB9. rework and review management (efficiency and effectiveness)
KB10. techniques to identify trends in rework and propose/implement corrective
action
KB11. CPM and PERT techniques
KB12. configuration management
KB13. the technical aspects of the job undertaken by other members of the
production team (before and after the work of an animator)
KB14. how to prepare a detailed work plan and demarcate roles and responsibilities
to members of the production team (Supervisor)
Skills (S) (Optional)
A. Core Skills/
generic skills
Writing skills
The user/individual on the job needs to know and understand how to:
SA1. prepare the work-plan (production plan and schedule) in an appropriate
format that can be used as a reference point for planning workflow and
assigning responsibilities(Supervisor)
SA2. track the workflow on a regular basis and document deviations from timelines
(Supervisor)
SA3. create and present project status reports
SA4. write in English (added advantage)
Reading skills
The user/individual on the job needs to know and understand how to:
SA5. keep apprised of the various software tools that are being used to produce
animation
SA6. read and understand the software manuals and help tools, where required
SA7. read and understand the production and creative brief prepared by the
Director and Art Director
SA8. read and understand notes, instructions and inputs from clients
SA9. read in English (added advantage)
Oral communication (listening and speaking skills)
The user/individual on the job needs to know and understand how to:
SA10. clarify the production and creative brief from the Director, Art Director and
Supervisors
SA11. understand the production specifications and quality standards to be
maintained
SA12. discuss and agree upon the software tools to be used for production
SA13. discuss and agree upon the production schedule and work plan
SA14. communicate effectively with team members to demarcate workflow and
responsibilities
SA15. seek clarifications on the work plan from Supervisors
B. Professional skills Plan and organize
The user/individual on the job needs to know and understand how to:
SB1. assess the effort, duration and cost involved for each work activity
SB2. plan the production workflow, timelines and deliverables
SB3. agree on the roles and responsibilities of the team members
SB4. foresee any risks, issues and challenges that might arise during the production
environment and plan accordingly
Decision making
The user/individual on the job needs to know and understand how to:
SB5. manage creative decisions as per the client inputs while choosing the medium
of animation and the relevant softwares while producing animation
Customer centricity
The user/individual on the job needs to know and understand how to:
SB6. how to plan individual timelines and deliver on schedule Plan and prioritize
work according to the requirements of the client and project workflow
Problem solving
The user/individual on the job needs to know and understand how to:
SB7. seek assistance and guidance from the Director, Art Director and Supervisors,
where required while planning the workflow and tools used.
SB8. address comments and make changes accordingly as per the client
requirements
Analytical thinking
The user/individual on the job needs to know and understand how to:
SB9. have a keen eye for detail and maintain an aesthetic sense towards colour
Shapes, forms and software capabilities of the final output while planning the
workflow and tools required.
Critical thinking
The user/individual on the job needs to know and understand how to:
SB10. improve work-flow and performance based on feedback received by team
members and client
Produce 2D animation
Description This OS unit is about producing a set of 2D animated images, based on the storyboard,
which would create an illusion of movement once played back in a sequential manner.
Scope This unit/task covers the following:
Preparing a prototype 2D work product/pre-visualization
Preparing 2D animation end-products
This may be across: films, television series, advertisements, education
content, work-products for the internet, promotional material/corporate
presentations, game art, augmented reality and industry specific content
such as scientific animation, legal and architecture
Using 2D animation tools
Reviewing, refining and storing end-products
Working effectively within the animation team
Performance Criteria (PC) w.r.t. the Scope
Element Performance criteria
Preparing a prototype
2D work product/previsualization
To be competent, the user/individual on the job must be able to:
PC1. follow the storyboard for composition (eg: positioning of the character with
respect to the background/camera to create the desired animation)
PC2. draw/source key frame drawings to establish reference points for poses
Preparing 2D
animation endproducts
PC3. apply principles of design, 2d animation and film-making to create sequences
and scenes/shots including cell animation or classic hand drawn animation, cut
out animation and limited animation
PC4. incorporate audio/music assets
PC5. create shadows for animation using pre-defined lighting keys
PC6. bring assets together to produce sequences and scenes/shots as per
requirements and ensuring continuity
PC7. ensure that the hook-up/transition from one scene to another is effective
Using 2D animation tools
PC8. use graphics and animation software to produce in-between poses for
animation such as Toon Boom Harmony, Flash, Open source software
Reviewing, refining
and storing end products
PC9. critically review animation produced, keeping in mind creative and design
specifications and the production brief
PC10. refine the output based on deviations observed and/or modifications required
within requisite timelines
PC11. ensure that work-products meet quality standards (so that they can be
approved with minimum iterations) and are delivered in requisite timelines
PC12. organize, store and manage work-products into file formats using standard file
naming conventions and maintain assets for further use
Working effectively within the animation team
PC13. work and communicate effectively within the team and with other
departments, namely assets, lighting and effects
PC14. train junior animators to improve their output quality and skills, if appropriate
to the role
Knowledge and understanding (K)
A. Organizational
context
(Knowledge of the
company /
organization and
its processes)
The user/individual on the job needs to know and understand:
KA1. the objective/purpose that the end-product intends to achieve
KA2. responsibilities and scope of work for various departments
KA3. the expectations of the Client, Director, Animation Supervisor and the Producer
with respect to the process, techniques to be used and guidelines with respect
to characters and look and feel of the end-product
KA4. limitations on the effort, schedule, resources and issues that might arise during
production
KA5. the production requirements and quality that needs to be reflected in the final
output
KA6. the timelines within which the product needs to be delivered
B. Technical
Knowledge
The user/individual on the job needs to know and understand:
KB1. the fundamentals and principles of animation and film-making
KB2. life drawing including human anatomy, emotions, actions and expressions
KB3. how to enact and emote; and thereby animate characters in accordance to the
demands of the script and animatic
KB4. principles of movement and timing
KB5. how to work with graphics and animation software including Adobe Flash,
Harmony and understand their specifics
KB6. design standards and specifications that needs to be complied with to produce
the final output
KB7. the interaction between various characters in a given scene and bring out that
dynamic in the animation
KB8. applicable health and safety guidelines
Skills (S) (optional)
A. Core Skills/
Generic Skills
Writing skills
The user/individual on the job needs to know and understand how to:
SA1. document output, efforts and schedule taken to complete the allotted task
Reading skills
The user/individual on the job needs to know and understand how to:
SA2. read and understand the script and character descriptions
SA3. read the work plan and production schedule to ensure that progress is in line
Oral communication (listening and speaking skills)
The user/individual on the job needs to know and understand how to:
SA4. suggest creative ideas to the director and animation supervisor
SA5. communicate clearly and collaborate effectively with colleagues who are
working with the previous or next scenes/shots
SA6. understand the modifications required from the Director, Animation
supervisor and Producer
SA7. discuss the challenges faced during production and discuss ways to address
SA8. such challenges in future projects
B. Professional Skills Decision Making
The user/individual on the job needs to know and understand how to:
SB1. make decisions in order to be able to work collectively and independently,
where required
Customer Centricity
The user/individual on the job needs to know and understand how to:
plan and priorities work as per the client requirements.
Analytical Thinking
The user/individual on the job needs to know and understand how to:
SB2. have a keen eye for detail and maintain an aesthetic sense towards colour
Shapes, forms and software capabilities of the final output
Plan and Organize
The user/individual on the job needs to know and understand:
SB3. understand shot break up and plan effort and time required for each element
of the shot
SB4. how to plan and priorities individual timelines and deliver on schedule
SB5. work effectively as a member of the team and help realize overall timelines
SB6. priorities work-products and tasks based on requirements
Problem Solving
The user/individual on the job needs to know and understand how to:
SB7. address comments and make changes
SB8. seek assistance and guidance from the Director, Art Director and Supervisors,
where required
Critical Thinking
The user/individual on the job needs to know and understand how to:
SB9. improve work-products and performance based on feedback received and
through self-appraisal
SB10. understand the perspective of Client, Director, Art Director and Supervisors
and apply it to the animation being produced
Produce 3D animation
Description This OS unit is about animating 3D models using relevant techniques, based on the
storyboard
Scope This unit/task covers the following:
Preparing a prototype 3D work product/pre-visualization
Preparing 3D animation end-products
This may be across: films, television series, advertisements, education
content, work-products for the internet, promotional material/corporate
presentations, game art, augmented reality and industry specific content
such as scientific animation, legal and architecture
Applying 3D animation techniques
Using 3D animation tools
Reviewing, refining and storing end-products
Working effectively within the animation
Performance Criteria (PC) w.r.t. the Scope
Element Performance criteria
Preparing a prototype
3D work product/previsualization
To be competent, the user/individual on the job must be able to:
PC1. follow the storyboard for composition (eg: positioning of the character with
respect to the background/camera to create the desired animation)
PC2. prepare prototype work product/pre-visualization
Preparing 3D
animation end products
PC3. apply principles of design, 3d animation and film-making to create sequences
and scenes/shots
PC4. animate expressions and lip movements to match dialogues and sound
PC5. communicate requirements to camera and lighting for motion capture, where required
PC6. work with motion capture data received from the motion/ performance
capture studio (clean up the data and map animation data to 3D models)
Applying 3D animation techniques
PC7. apply 3d animation techniques, including:
realistic 3D animation- motion capture + key frame animation (e.g. in films
such as Beowulf, Avatar and Lord of the Riggs’s Gollum)
semi-realistic 3D animation (e.g. in films such as little Krishna and Brave)
toon 3D animation (e.g. films such as Kung-Fu Panda)
simulation of traditional & stop motion techniques (e.g. advertisements
such as Veneta Cecina, Amarion Battery etc.)
Using 3D animation tools
PC8. produce 3D movements and performance with the help of 3D animation tools
such as Autodesk Maya, XSI, 3d Studio Max, Blender, motion capture tools like
marker tracking cameras and inertial suits
Reviewing, refining
and storing end products
PC9. critically review animation produced, keeping in mind creative and design
specifications and the production brief
PC10. refine the output based on deviations observed and/or modifications required
within requisite timelines
PC11. ensure that work-products meet quality standards (so that they can be
approved with minimum iterations) and are delivered in requisite timelines
PC12. organize, store and manage work-products into file formats using standard file
naming conventions and maintain assets for further use
Working effectively within the animation team
PC13. work and communicate effectively within the team and other departments,
namely design, modeling/rigging, texturing, editing, rendering, compositing
PC14. train junior animators to improve their output quality and skills, if appropriate
to the role
Knowledge and Understanding (K)
A. Organizational Context (Knowledge of the company / organization and its processes)
The user/individual on the job needs to know and understand:
KA1. the objective/purpose that the end-product intends to achieve
KA2. the profile of the target audience for the end-product
KA3. responsibilities and scope of work expected from the animator
KA4. the expectations of the Client, Director, Animation Supervisor and the Producer
with respect to the process, techniques to be used and guidelines with respect
to characters and look and feel of the end-product
KA5. limitations on the effort, duration, schedule and resources and issues that
might arise during production
KA6. the production requirements and quality that needs to be reflected in the final output
KA7. the timelines within which the product needs to be delivered
KA8. the typical processes involved 3d animation production i.e. staging, blocking,
1st. level animation, lip-sync and facials, final animation, specialized animation
(cloth and hair simulation), secondary animation (accessories), lighting &
rendering, sfx and compositing
KA9. applicable health and safety guidelines
B. Technical
Knowledge
The user/individual on the job needs to know and understand:
KB1. basic/advanced scripting
KB2. the fundamentals and principles of 3D Animation, 3D Environments and filmmaking
KB3. art and visual treatment
KB4. fundamentals of Motion capture and performance capture technologies
KB5. principles of movement and timing
KB6. principles of human/ animal/ character anatomy and how they can be applied
to animation
KB7. how to observe and study human/ animal/ character behavior and expressions
to help visualize concepts
KB8. how to enact and emote; and thereby animate characters in accordance to the
demands of the script and animatic
KB9. properties of the surfaces that are being used in the animation
KB10. how to work with graphics and animation software including Autodesk Maya,
Softimage, XSI, 3D Studio Max and Blender
KB11. design standards and specifications that needs to be complied with to produce
the final output
KB12. 3d output and delivery formats
KB13. basics of modeling and rigging (added advantage)
KB14. applicable health and safety guidelines
Skills (S) (Optional)
A. Core Skills/
Generic Skills
Writing skills
The user/individual on the job needs to know and understand how to:
SA1. report output, efforts and schedule taken to complete the allotted task
Reading skills
The user/individual on the job needs to know and understand how to:
SA2. read and understand the script and character descriptions
SA3. read the work plan and production schedule to ensure that progress is in line
SA4. read and understand the short division, character identification and frames
planned during motion / performance capture
Oral communication (listening and speaking skills)
The user/individual on the job needs to know and understand how to:
SA5. suggest creative ideas to the director and animation supervisor
SA6. communicate clearly and collaborate effectively with colleagues who are
working with the previous or next scenes/shots
SA7. understand the modifications required from the Director, Animation
supervisor and Producer
SA8. discuss the challenges faced during production and discuss ways to address
such challenges in future projects
B. Professional Skills Decision making
The user/individual on the job needs to know and understand how to:
SB1. manage creative decisions as per the client inputs while producing 3d
animation
Plan and organize
The user/individual on the job needs to know and understand how to:
SB2. work effectively as a member of the team and help realise overall timelines
SB3. prioritise work-products and tasks based on requirements
SB4. understand shot break up and plan effort and time required for each element
of the shot
Customer centricity
The user/individual on the job needs to know and understand how to:
SB5. how to plan individual timelines and deliver on schedule
Problem solving
The user/individual on the job needs to know and understand how to:
SB6. address comments and make changes
SB7. seek assistance and guidance from the Director, Art Director and Supervisors,
where required
Analytical thinking
The user/individual on the job needs to know and understand how to:
SB8. have a keen eye for detail and maintain an aesthetic sense towards colour
Shapes, forms and software capabilities of the final output
Critical thinking
The user/individual on the job needs to know and understand how to:
SB9. improve work-products and performance based on feedback received and
through self-appraisal
Produce stop motion animation
Description This OS unit is about producing stop motion animation using relevant techniques, based
on the storyboard
Scope This unit/task covers the following:
Preparing a prototype work product/pre-visualization
Preparing stop motion animation end-products
This may be across: films, television series, advertisements, education
content, work-products for the internet, promotional material/corporate
presentations, game art, augmented reality and industry specific content
such as scientific animation, legal and architecture
Reviewing, refining and storing end-products
Applying stop-motion animation techniques
Working effectively within the animation team
Performance Criteria (PC) w.r.t. the Scope
Element Performance criteria
Preparing a prototype
work product/previsualization
To be competent, the user/individual on the job must be able to:
PC1. follow the storyboard for composition (eg: the way characters will act/move in
accordance with the storyboard)
PC2. prepare prototype work products/pre-visualization
Preparing stop motion animation end-products
PC3. move characters and construct/compose a shot as per the storyboard
PC4. animate stop motion characters (puppets or models) in accordance with the
script and any feedback from the Director/Producer/Supervisor
Applying stop-motion animation techniques
PC5. apply stop motion animation techniques including:
traditional frame-by-frame capture
Claymation
cut-out using computer-generated tools
Reviewing, refining
and storing end products
PC6. critically review animation produced, keeping in mind creative and design
specifications and the production brief
PC7. refine the output based on deviations observed and/or modifications required
within requisite timelines
PC8. ensure that work-products meet quality standards (so that they can be
approved with minimum iterations) and are delivered in requisite timelines
PC9. organize, store and manage work-products into file formats using standard file
naming conventions and maintain assets for further
Working effectively within the animation team
PC10. train junior animators to improve their output quality and skills, if appropriate
to the role
Knowledge and Understanding (K)
A. Organizational Context (Knowledge of the company / organization and its processes)
The user/individual on the job needs to know and understand:
KA1. the objective/purpose that the end-product intends to achieve
KA2. the profile of the target audience for the end-product
KA3. responsibilities and scope of work for various departments
KA4. the expectations of the Director, Animation Supervisor and the Producer with
respect to the process, techniques to be used and guidelines with respect to
characters and look and feel of the end-product
KA5. limitations on the time and resources and issues that might arise during production
KA6. the production requirements and quality that needs to be reflected in the final output
KA7. the timelines within which the product needs to be delivered
B. Technical Knowledge
The user/individual on the job needs to know and understand:
KB1. the fundamentals and principles of animation and film-making
KB2. stop motion animation techniques
KB3. principles of movement and timing
KB4. how to develop/portray the character in accordance to the script
KB5. principles of human anatomy and how they can be applied to animation
KB6. how to observe and study human behavior and expressions to help visualize concepts
KB7. how to enact and emote; and thereby animate characters in accordance to the
demands of the script and animatic
KB8. properties of the characters and materials that are being used in the animation
KB9. how to work with graphics and animation software including Autodesk Maya,
XSI, 3D studio max and Blender
KB10. design standards and specifications that needs to be complied with to produce
the final output
KB11. applicable health and safety guidelines
Skills (S) (Optional)
A. Core Skills/
Generic Skills
Writing skills
The user/individual on the job needs to know and understand how to:
SA1. document output, efforts and schedule taken to complete the allotted task
Reading skills
The user/individual on the job needs to know and understand how to:
SA2. read and understand the script and character descriptions
SA3. read the work plan and production schedule to ensure that progress is in line
Oral communication (listening and speaking skills)
The user/individual on the job needs to know and understand how to:
SA4. suggest creative ideas to the Director and Animation supervisor
SA5. communicate clearly and collaborate effectively with colleagues who are
working with the previous or next scenes/shots
SA6. understand the modifications required from the Director, Animation
supervisor and Producer
SA7. discuss the challenges faced during production and discuss ways to address
such challenges in future projects
B. Professional Skills Decision making
The user/individual on the job needs to know and understand how to:
SB1. manage creative decisions as per the client inputs while producing animation
Plan and organize
The user/individual on the job needs to know and understand how to:
SB2. how to plan individual timelines and deliver on schedule
SB3. work effectively as a member of the team and help realize overall timelines
SB4. priorities work-products and tasks based on requirements
Customer centricity
The user/individual on the job needs to know and understand how to:
SB5. how to plan individual timelines and deliver on schedule plan and prioritize
work according to the requirements
SB6. manage deadlines successfully on time
Problem solving
The user/individual on the job needs to know and understand how to:
SB7. address comments and make changes
SB8. seek assistance and guidance from the Director, Art Director and Supervisors,
where required
Analytical thinking
The user/individual on the job needs to know and understand how to:
SB9. have a keen eye for detail and maintain an aesthetic sense towards colour
Shapes, forms and software capabilities of the final output
Critical thinking
The user/individual on the job needs to know and understand how to:
SB10. improve work-products and performance based on feedback received and
through self-appraisal
Maintain workplace health and safety
Description This OS unit is about contributing towards maintaining a healthy, safe and secure
working environment
Scope This unit/task covers the following:
Understanding the health, safety and security risks prevalent in the workplace
Knowing the people responsible for health and safety and the resources available
Identifying and reporting risks
Complying with procedures in the event of an emergency
Performance Criteria (PC) w.r.t. the Scope
Element Performance criteria
Understanding the health, safety and security risks prevalent in the workplace
To be competent, the user/individual on the job must be able to:
PC1. maintain one’s posture and position to minimize fatigue and any risk of
injury
PC2. maintain first aid kit and keep oneself updated on the first aid procedures
PC3. identify and document potential risks like sitting postures while using
computer, eye fatigues and other hazards at the workplace
PC4. accurately maintain accident reports
PC5. report health and safety risks/ hazards to the concerned personnel
PC6. participate in organization’s health and safety knowledge sessions and drills
Knowing the people responsible for health and safety and the resources available
PC7. identify the people responsible for health and safety at the workplace,
including those to contact in case of an emergency
PC8. identify security signals e.g. fire alarms and places such as staircases, fire
warden stations, first aid and medical rooms
Identifying and reporting risks
PC9. identify aspects of your workplace that could cause potential risk to own
and others health and safety
PC10. ensure own personal health and safety, and that of others at the workplace
through precautionary measures
PC11. identify and recommend opportunities for improving health, safety, and
security to the designated person
PC12. report any hazards outside the individual’s authority to the relevant person in
line with organizational procedures and warn other people who may be
affected
Complying with procedures in the event of an
PC13. follow organization’s emergency procedures for accidents, fires or any
other natural calamity in case of a hazard
PC14. identify and correct risks like illness, accidents, fires or any other natural
Knowledge and Understanding (K)
A. Organizational Context (Knowledge of the company / organization and its processes)
The user/individual on the job needs to know and understand:
KA1. organisation’s norms and policies relating to health and safety
KA2. government norms and policies regarding health and safety and related
emergency procedures
KA3. limits of authority while dealing with risks/ hazards
KA4. the importance of maintaining high standards of health and safety at a
workplace
B. Technical Knowledge
The user/individual on the job needs to know and understand:
KB1. the different types of health and safety hazards in a workplace
KB2. safe working practices for own job role
KB3. evacuation procedures and other arrangements for handling risks
KB4. names and contact numbers of people responsible for health and safety in a workplace
KB5. how to summon medical assistance and the emergency services, where necessary
KB6. vendors’ or manufacturers’ instructions for maintaining health and safety while
using equipment’s, systems and/or machines
Skills (S) (Optional)
A. Core Skills/
Generic Skills
Writing skills
The user/individual on the job needs to know and understand how to:
SA1. how to write and provide feedback regarding health and safety to the concerned people
SA2. how to write and highlight potential risks or report a hazard to the concerned people
Reading skills
The user/individual on the job needs to know and understand how to:
SA3. read instructions, policies, procedures and norms relating to health and safety
Oral communication (listening and speaking skills)
The user/individual on the job needs to know and understand how to:
SA4. highlight potential risks and report hazards to the designated people
SA5. listen and communicate information with all anyone concerned or affected
B. Professional Skills Decision making
The user/individual on the job needs to know and understand how to:
SB1. Make decisions on a suitable course of action or plan